using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JSMachine.PrintACS.Common.Dto.PLCDto.Adjustment
{
///
/// 轴向-相位-刀座
///
public class AxialPhaseKnifeHolder
{
///
/// 轴向调整
///
public AxialAdjustment AxialAdjustment { get; set; }
///
/// 相位调整
///
public PhaseAdjustment PhaseAdjustment { get; set; }
///
/// 刀座线座调整
///
public KnifeHolderAdjustment KnifeHolderAdjustment { get; set; }
}
///
/// 轴向调整
///
public class AxialAdjustment
{
///
/// 印刷1部
///
public float PrintPartOne { get; set; }
///
/// 印刷2部
///
public float PrintPartTwo { get; set; }
///
/// 印刷3部
///
public float PrintPartThree { get; set; }
///
/// 印刷4部
///
public float PrintPartFour { get; set; }
///
/// 印刷5部
///
public float PrintPartFive { get; set; }
///
/// 印刷6部
///
public float PrintPartSix { get; set; }
///
/// 印刷7部
///
public float PrintPartSeven { get; set; }
///
/// 模切部
///
public float MoldCutPart { get; set; }
}
///
/// 相位调整
///
public class PhaseAdjustment
{
///
/// 印刷1部
///
public float PrintPartOne { get; set; }
///
/// 印刷2部
///
public float PrintPartTwo { get; set; }
///
/// 印刷3部
///
public float PrintPartThree { get; set; }
///
/// 印刷4部
///
public float PrintPartFour { get; set; }
///
/// 印刷5部
///
public float PrintPartFive { get; set; }
///
/// 印刷6部
///
public float PrintPartSix { get; set; }
///
/// 印刷7部
///
public float PrintPartSeven { get; set; }
public float CrimpPhase { get; set; }
///
/// 纵一高(开从箱盖高)
///
public float VerticalFirstHeight { get; set; }
///
/// 纸宽(开槽箱高)
///
public float PaperWidth { get; set; }
///
/// 横切部
///
public float CrossPart { get; set; }
}
///
/// 刀座线座调整
///
public class KnifeHolderAdjustment
{
///
/// 分纸线
///
public float SeparationLine { get; set; }
///
/// 1线
///
public float FirstLine { get; set; }
///
/// 中线
///
public float MiddleLine { get; set; }
///
/// 2线
///
public float SecondLine { get; set; }
///
/// 切角线
///
public float ChamferingLine { get; set; }
///
/// 分纸刀
///
public float SeparationKnife { get; set; }
///
/// 1刀
///
public float FirstKnife { get; set; }
///
/// 中刀
///
public float MiddleKnife { get; set; }
///
/// 2刀
///
public float SecondKnife { get; set; }
///
/// 切角刀
///
public float ChamferingKnife { get; set; }
}
}