using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JSMachine.PrintACS.Common.Dto.PLCDto.Adjustment { /// /// 轴向-相位-刀座 /// public class AxialPhaseKnifeHolder { /// /// 轴向调整 /// public AxialAdjustment AxialAdjustment { get; set; } /// /// 相位调整 /// public PhaseAdjustment PhaseAdjustment { get; set; } /// /// 刀座线座调整 /// public KnifeHolderAdjustment KnifeHolderAdjustment { get; set; } } /// /// 轴向调整 /// public class AxialAdjustment { /// /// 印刷1部 /// public float PrintPartOne { get; set; } /// /// 印刷2部 /// public float PrintPartTwo { get; set; } /// /// 印刷3部 /// public float PrintPartThree { get; set; } /// /// 印刷4部 /// public float PrintPartFour { get; set; } /// /// 印刷5部 /// public float PrintPartFive { get; set; } /// /// 印刷6部 /// public float PrintPartSix { get; set; } /// /// 印刷7部 /// public float PrintPartSeven { get; set; } /// /// 模切部 /// public float MoldCutPart { get; set; } } /// /// 相位调整 /// public class PhaseAdjustment { /// /// 印刷1部 /// public float PrintPartOne { get; set; } /// /// 印刷2部 /// public float PrintPartTwo { get; set; } /// /// 印刷3部 /// public float PrintPartThree { get; set; } /// /// 印刷4部 /// public float PrintPartFour { get; set; } /// /// 印刷5部 /// public float PrintPartFive { get; set; } /// /// 印刷6部 /// public float PrintPartSix { get; set; } /// /// 印刷7部 /// public float PrintPartSeven { get; set; } public float CrimpPhase { get; set; } /// /// 纵一高(开从箱盖高) /// public float VerticalFirstHeight { get; set; } /// /// 纸宽(开槽箱高) /// public float PaperWidth { get; set; } /// /// 横切部 /// public float CrossPart { get; set; } } /// /// 刀座线座调整 /// public class KnifeHolderAdjustment { /// /// 分纸线 /// public float SeparationLine { get; set; } /// /// 1线 /// public float FirstLine { get; set; } /// /// 中线 /// public float MiddleLine { get; set; } /// /// 2线 /// public float SecondLine { get; set; } /// /// 切角线 /// public float ChamferingLine { get; set; } /// /// 分纸刀 /// public float SeparationKnife { get; set; } /// /// 1刀 /// public float FirstKnife { get; set; } /// /// 中刀 /// public float MiddleKnife { get; set; } /// /// 2刀 /// public float SecondKnife { get; set; } /// /// 切角刀 /// public float ChamferingKnife { get; set; } } }