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ww-jst/wmsjst/JSMachine.WMS.Netty/NettyUdp/UdpEngine.cs
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2026-09-02 16:31:50 +08:00
using DotNetty.Transport.Bootstrapping;
using DotNetty.Transport.Channels;
using DotNetty.Transport.Channels.Sockets;
using JSMachine.WMS.Infrastructure.Helper;
using System;
namespace JSMachine.WMS.Netty.NettyUdp
{
public class UdpEngine
{
public async void InitEngine()
{
try
{
MultithreadEventLoopGroup group = new();
Bootstrap bootstrap = new();
bootstrap
.Group(group)
.Channel<SocketDatagramChannel>() //UDP连接方式
.Option(ChannelOption.SoBroadcast, true) //广播形式获取数据
.Option(ChannelOption.SoReuseaddr, true) //可以复用端口号
.Handler(new EchoClientChannelHandler());
await bootstrap.BindAsync(503); //绑定本地端口号开始监听
}
catch (Exception ex)
{
LogHelper.Error($"UDP连接失败,错误信息 {ex.Message}\n{ex.StackTrace}");
}
}
}
}