437 lines
17 KiB
C#
437 lines
17 KiB
C#
using JinYuan.ControlLib.UCHelper;
|
|
using System;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Drawing.Drawing2D;
|
|
using System.Windows.Forms;
|
|
|
|
namespace JinYuan.ControlLib
|
|
{
|
|
public partial class UCBlower : UserControl
|
|
{
|
|
/// <summary>
|
|
/// The entrance direction
|
|
/// </summary>
|
|
private BlowerEntranceDirection entranceDirection = BlowerEntranceDirection.None;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the entrance direction.
|
|
/// </summary>
|
|
/// <value>The entrance direction.</value>
|
|
[Description("入口方向"), Category("自定义")]
|
|
public BlowerEntranceDirection EntranceDirection
|
|
{
|
|
get { return entranceDirection; }
|
|
set
|
|
{
|
|
entranceDirection = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The exit direction
|
|
/// </summary>
|
|
private BlowerExitDirection exitDirection = BlowerExitDirection.Right;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the exit direction.
|
|
/// </summary>
|
|
/// <value>The exit direction.</value>
|
|
[Description("出口方向"), Category("自定义")]
|
|
public BlowerExitDirection ExitDirection
|
|
{
|
|
get { return exitDirection; }
|
|
set
|
|
{
|
|
exitDirection = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The blower color
|
|
/// </summary>
|
|
private Color blowerColor = Color.FromArgb(255, 77, 59);
|
|
|
|
/// <summary>
|
|
/// Gets or sets the color of the blower.
|
|
/// </summary>
|
|
/// <value>The color of the blower.</value>
|
|
[Description("风机颜色"), Category("自定义")]
|
|
public Color BlowerColor
|
|
{
|
|
get { return blowerColor; }
|
|
set
|
|
{
|
|
blowerColor = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The fan color
|
|
/// </summary>
|
|
private Color fanColor = Color.FromArgb(3, 169, 243);
|
|
|
|
/// <summary>
|
|
/// Gets or sets the color of the fan.
|
|
/// </summary>
|
|
/// <value>The color of the fan.</value>
|
|
[Description("风叶颜色"), Category("自定义")]
|
|
public Color FanColor
|
|
{
|
|
get { return fanColor; }
|
|
set
|
|
{
|
|
fanColor = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
TurnAround turnAround = JinYuan.ControlLib.TurnAround.None;
|
|
[Description("风叶旋转方向,None表示不旋转"), Category("自定义")]
|
|
public TurnAround TurnAround
|
|
{
|
|
get { return turnAround; }
|
|
set
|
|
{
|
|
turnAround = value;
|
|
if (value == JinYuan.ControlLib.TurnAround.None)
|
|
{
|
|
updateTimer.Enabled = false;
|
|
jiaodu = 0;
|
|
Invalidate();
|
|
}
|
|
else
|
|
updateTimer.Enabled = true;
|
|
}
|
|
}
|
|
|
|
|
|
//[Description("风叶旋转速度,100-1000,值越小 速度越快"), Category("自定义")]
|
|
//public int TurnSpeed
|
|
//{
|
|
// get { return turnSpeed; }
|
|
// set
|
|
// {
|
|
// if (value < 0 || value > 1000)
|
|
// {
|
|
// return;
|
|
// }
|
|
|
|
// turnSpeed = value;
|
|
// }
|
|
//}
|
|
|
|
private int turnSpeed = 100;
|
|
private int jiaodu = 0;
|
|
|
|
|
|
[Description("风叶旋转速度,100-1000,值越小 速度越快"), Category("自定义")]
|
|
public int TurnSpeed
|
|
{
|
|
get { return turnSpeed; }
|
|
set
|
|
{
|
|
if (value <= 0 || value > 1000)
|
|
return;
|
|
turnSpeed = value;
|
|
updateTimer.Interval = value;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 是否显示底座
|
|
/// </summary>
|
|
private bool isDZ = false;
|
|
|
|
/// <summary>
|
|
/// 是否显示底座
|
|
/// </summary>
|
|
/// <value>是否显示底座</value>
|
|
[Description("是否显示底座"), Category("自定义")]
|
|
public bool IsDZ
|
|
{
|
|
get { return isDZ; }
|
|
set
|
|
{
|
|
isDZ = value;
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
private bool isExit;
|
|
[Description("是否退出"), Category("自定义")]
|
|
public bool IsExit
|
|
{
|
|
get { return isExit; }
|
|
set { isExit = value; }
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// The m rect working
|
|
/// </summary>
|
|
Rectangle m_rectWorking;
|
|
//实时更新的定时器
|
|
private System.Windows.Forms.Timer updateTimer;
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="Blower" /> class.
|
|
/// </summary>
|
|
public UCBlower()
|
|
{
|
|
InitializeComponent();
|
|
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
|
this.SetStyle(ControlStyles.DoubleBuffer, true);
|
|
this.SetStyle(ControlStyles.ResizeRedraw, true);
|
|
this.SetStyle(ControlStyles.Selectable, true);
|
|
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
|
|
this.SetStyle(ControlStyles.UserPaint, true);
|
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
|
|
this.SizeChanged += UCBlower_SizeChanged;
|
|
this.Size = new Size(120, 120);
|
|
|
|
updateTimer = new System.Windows.Forms.Timer();
|
|
updateTimer.Interval = 200;
|
|
updateTimer.Tick += timer1_Tick;
|
|
updateTimer.Start();
|
|
|
|
//Task.Run(() =>
|
|
//{
|
|
// Timer_Thread();
|
|
//});
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles the SizeChanged event of the UCBlower control.
|
|
/// </summary>
|
|
/// <param name="sender">The source of the event.</param>
|
|
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
|
|
void UCBlower_SizeChanged(object sender, EventArgs e)
|
|
{
|
|
int intMin = Math.Min(this.Width, this.Height);
|
|
m_rectWorking = new Rectangle((this.Width - (intMin / 2 * 2)) / 2, (this.Height - (intMin / 2 * 2)) / 2, (intMin / 2 * 2), (intMin / 2 * 2));
|
|
}
|
|
|
|
/// <summary>
|
|
/// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
|
|
/// </summary>
|
|
/// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
|
|
protected override void OnPaint(PaintEventArgs e)
|
|
{
|
|
base.OnPaint(e);
|
|
var g = e.Graphics;
|
|
g.SetGDIHigh();
|
|
GraphicsPath pathLineIn = new GraphicsPath();
|
|
GraphicsPath pathLineOut = new GraphicsPath();
|
|
int intLinePenWidth = 0;
|
|
|
|
switch (exitDirection)
|
|
{
|
|
case BlowerExitDirection.Left:
|
|
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
|
|
intLinePenWidth = m_rectWorking.Height / 2 - 5;
|
|
pathLineOut.AddLine(new Point(-10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
|
|
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Top - 2), new Point(1, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
|
|
break;
|
|
case BlowerExitDirection.Right:
|
|
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
|
|
intLinePenWidth = m_rectWorking.Height / 2 - 5;
|
|
pathLineOut.AddLine(new Point(this.Width + 10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
|
|
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Top - 2), new Point(this.Width - 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
|
|
break;
|
|
case BlowerExitDirection.Up:
|
|
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5), 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
|
|
intLinePenWidth = m_rectWorking.Width / 2 - 5;
|
|
pathLineOut.AddLine(new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
|
|
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Right + 2, 1), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) - 2, 1));
|
|
break;
|
|
}
|
|
|
|
switch (entranceDirection)
|
|
{
|
|
case BlowerEntranceDirection.Left:
|
|
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
|
|
pathLineIn.AddLine(new Point(-10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
|
|
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
|
|
break;
|
|
case BlowerEntranceDirection.Right:
|
|
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
|
|
pathLineIn.AddLine(new Point(this.Width + 10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
|
|
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
|
|
break;
|
|
case BlowerEntranceDirection.Up:
|
|
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Left, 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
|
|
pathLineIn.AddLine(new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
|
|
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left - 2, 1), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) + 2, 1));
|
|
break;
|
|
}
|
|
|
|
//渐变色
|
|
int _intPenWidth = intLinePenWidth;
|
|
int intCount = _intPenWidth / 2 / 4;
|
|
for (int i = 0; i < intCount; i++)
|
|
{
|
|
int _penWidth = _intPenWidth / 2 - 4 * i;
|
|
if (_penWidth <= 0)
|
|
_penWidth = 1;
|
|
if (entranceDirection != BlowerEntranceDirection.None)
|
|
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineIn);
|
|
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineOut);
|
|
if (_penWidth == 1)
|
|
break;
|
|
}
|
|
|
|
//底座
|
|
if (isDZ)
|
|
{
|
|
GraphicsPath gpDZ = new GraphicsPath();
|
|
gpDZ.AddLines(new Point[]
|
|
{
|
|
new Point( m_rectWorking.Left+m_rectWorking.Width/2,m_rectWorking.Top+m_rectWorking.Height/2),
|
|
new Point(m_rectWorking.Left+2,this.Height),
|
|
new Point(m_rectWorking.Right-2,this.Height)
|
|
});
|
|
gpDZ.CloseAllFigures();
|
|
g.FillPath(new SolidBrush(blowerColor), gpDZ);
|
|
g.FillPath(new SolidBrush(Color.FromArgb(50, Color.White)), gpDZ);
|
|
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left, this.Height - 2), new Point(m_rectWorking.Right, this.Height - 2));
|
|
}
|
|
|
|
|
|
//中心
|
|
g.FillEllipse(new SolidBrush(blowerColor), m_rectWorking);
|
|
g.FillEllipse(new SolidBrush(Color.FromArgb(20, Color.White)), m_rectWorking);
|
|
|
|
|
|
//扇叶
|
|
Rectangle _rect = new Rectangle(m_rectWorking.Left + (m_rectWorking.Width - (m_rectWorking.Width / 3 * 2)) / 2, m_rectWorking.Top + (m_rectWorking.Height - (m_rectWorking.Width / 3 * 2)) / 2, (m_rectWorking.Width / 3 * 2), (m_rectWorking.Width / 3 * 2));
|
|
|
|
int _splitCount = 8;
|
|
float fltSplitValue = 360F / (float)_splitCount;
|
|
for (int i = 0; i <= _splitCount; i++)
|
|
{
|
|
float fltAngle = (fltSplitValue * i - 180) % 360 + jiaodu;
|
|
float fltY1 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 2) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
|
|
float fltX1 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 2) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
|
|
float fltY2 = 0;
|
|
float fltX2 = 0;
|
|
|
|
fltY2 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 4) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
|
|
fltX2 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 4) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
|
|
|
|
g.DrawLine(new Pen(new SolidBrush(fanColor), 2), new PointF(fltX1, fltY1), new PointF(fltX2, fltY2));
|
|
}
|
|
|
|
g.FillEllipse(new SolidBrush(fanColor), new Rectangle(_rect.Left + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Top + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Width / 2 - 4, _rect.Width / 2 - 4));
|
|
g.FillEllipse(new SolidBrush(Color.FromArgb(50, Color.White)), new Rectangle(_rect.Left - 5, _rect.Top - 5, _rect.Width + 10, _rect.Height + 10));
|
|
}
|
|
|
|
public delegate void ShowStateHandler();
|
|
|
|
private void timer1_Tick(object sender, EventArgs e)
|
|
{
|
|
|
|
ShowStateHandler stateHandler = ShowButtonEven_Run;
|
|
IAsyncResult result1 = stateHandler.BeginInvoke(null, stateHandler);
|
|
|
|
|
|
}
|
|
|
|
private void ShowButtonEven_Run()
|
|
{
|
|
|
|
if (turnAround == JinYuan.ControlLib.TurnAround.Clockwise)
|
|
{
|
|
jiaodu += 15;
|
|
if (jiaodu == 45)
|
|
jiaodu = 0;
|
|
}
|
|
else if (turnAround == JinYuan.ControlLib.TurnAround.Counterclockwise)
|
|
{
|
|
jiaodu -= 15;
|
|
if (jiaodu == -45)
|
|
jiaodu = 0;
|
|
}
|
|
this.BeginInvoke((Action)delegate
|
|
{
|
|
Invalidate();
|
|
});
|
|
}
|
|
|
|
|
|
private void UCBlower_VisibleChanged(object sender, EventArgs e)
|
|
{
|
|
//IsStop = !this.Visible;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enum BlowerEntranceDirection
|
|
/// </summary>
|
|
public enum BlowerEntranceDirection
|
|
{
|
|
/// <summary>
|
|
/// The none
|
|
/// </summary>
|
|
None,
|
|
/// <summary>
|
|
/// The left
|
|
/// </summary>
|
|
Left,
|
|
/// <summary>
|
|
/// The right
|
|
/// </summary>
|
|
Right,
|
|
/// <summary>
|
|
/// Up
|
|
/// </summary>
|
|
Up
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enum BlowerExitDirection
|
|
/// </summary>
|
|
public enum BlowerExitDirection
|
|
{
|
|
/// <summary>
|
|
/// The none
|
|
/// </summary>
|
|
None,
|
|
/// <summary>
|
|
/// The left
|
|
/// </summary>
|
|
Left,
|
|
/// <summary>
|
|
/// The right
|
|
/// </summary>
|
|
Right,
|
|
/// <summary>
|
|
/// Up
|
|
/// </summary>
|
|
Up
|
|
}
|
|
/// <summary>
|
|
/// 旋转方向
|
|
/// </summary>
|
|
public enum TurnAround
|
|
{
|
|
/// <summary>
|
|
/// 不旋转
|
|
/// </summary>
|
|
None,
|
|
/// <summary>
|
|
/// 顺时针
|
|
/// </summary>
|
|
Clockwise,
|
|
/// <summary>
|
|
/// 逆时针
|
|
/// </summary>
|
|
Counterclockwise
|
|
}
|
|
|
|
}
|