using JinYuan.ControlLib.UCHelper;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace JinYuan.ControlLib
{
public partial class ControlBase : UserControl
{
///
/// The is radius
///
private bool _isRadius = false;
///
/// The corner radius
///
private int _cornerRadius = 24;
///
/// The is show rect
///
private bool _isShowRect = false;
///
/// The rect color
///
private Color _rectColor = Color.FromArgb(220, 220, 220);
///
/// The rect width
///
private int _rectWidth = 1;
///
/// The fill color
///
private Color _fillColor = Color.Transparent;
// 缓存绘图对象,避免重复创建(线程安全:UI线程单例)
private SolidBrush _fillBrush;
private Pen _rectPen;
private bool _isRegionDirty = true; // 标记区域是否需要重新计算
#region 公共属性(替换Refresh为Invalidate)
[Description("是否圆角"), Category("自定义")]
public virtual bool IsRadius
{
get => _isRadius;
set
{
if (_isRadius == value) return;
_isRadius = value;
_isRegionDirty = true;
Invalidate();
}
}
///
/// 圆角角度
///
/// The coner radius.
[Description("圆角角度"), Category("自定义")]
public virtual int ConerRadius
{
get => _cornerRadius;
set
{
value = Math.Max(value, 1);
if (_cornerRadius == value) return;
_cornerRadius = value;
_isRegionDirty = true;
Invalidate();
}
}
///
/// 是否显示边框
///
/// true if this instance is show rect; otherwise, false.
[Description("是否显示边框"), Category("自定义")]
public virtual bool IsShowRect
{
get => _isShowRect;
set
{
if (_isShowRect == value) return;
_isShowRect = value;
Invalidate();
}
}
///
/// 边框颜色
///
/// The color of the rect.
[Description("边框颜色"), Category("自定义")]
public virtual Color RectColor
{
get => _rectColor;
set
{
if (_rectColor == value) return;
_rectColor = value;
// 重置画笔,下次使用时创建
_rectPen?.Dispose();
_rectPen = null;
Invalidate();
}
}
///
/// 边框宽度
///
/// The width of the rect.
[Description("边框宽度"), Category("自定义")]
public virtual int RectWidth
{
get => _rectWidth;
set
{
if (_rectWidth == value) return;
_rectWidth = value;
// 重置画笔,下次使用时创建
_rectPen?.Dispose();
_rectPen = null;
Invalidate();
}
}
///
/// 当使用边框时填充颜色,当值为背景色或透明色或空值则不填充
///
/// The color of the fill.
[Description("当使用边框时填充颜色,当值为背景色或透明色或空值则不填充"), Category("自定义")]
public virtual Color FillColor
{
get => _fillColor;
set
{
if (_fillColor == value) return;
_fillColor = value;
// 重置画刷,下次使用时创建
_fillBrush?.Dispose();
_fillBrush = null;
Invalidate();
}
}
#endregion
///
/// Initializes a new instance of the class.
///
public ControlBase()
{
InitializeComponent();
// 优化双缓冲设置
SetStyle(ControlStyles.AllPaintingInWmPaint |
ControlStyles.DoubleBuffer |
ControlStyles.ResizeRedraw |
ControlStyles.Selectable |
ControlStyles.SupportsTransparentBackColor |
ControlStyles.UserPaint |
ControlStyles.OptimizedDoubleBuffer, true);
UpdateStyles(); // 应用样式设置
}
#region 核心优化:重写OnPaint
protected override void OnPaint(PaintEventArgs e)
{
if (!Visible) return;
// 1. 仅在区域脏时更新Region
if (_isRegionDirty)
{
UpdateWindowRegion();
_isRegionDirty = false;
}
// 2. 优化绘图质量
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
e.Graphics.CompositingQuality = CompositingQuality.HighQuality;
e.Graphics.Clear(BackColor); // 统一背景清除,避免闪烁
// 3. 绘制逻辑:仅在需要时创建GraphicsPath
if (_isShowRect || (_fillColor != Color.Empty && _fillColor != Color.Transparent && _fillColor != BackColor))
{
using (var graphicsPath = CreateRoundedRectPath(ClientRectangle))
{
// 绘制填充
if (_fillColor != Color.Empty && _fillColor != Color.Transparent && _fillColor != BackColor)
{
if (_fillBrush == null)
{
_fillBrush = new SolidBrush(_fillColor);
}
e.Graphics.FillPath(_fillBrush, graphicsPath);
}
// 绘制边框
if (_isShowRect)
{
if (_rectPen == null)
{
_rectPen = new Pen(_rectColor, Math.Max(1, _rectWidth)); // 避免宽度为0
}
e.Graphics.DrawPath(_rectPen, graphicsPath);
}
}
}
base.OnPaint(e);
}
#endregion
#region 辅助方法(优化逻辑+释放资源)
///
/// 仅在区域脏时更新WindowRegion
///
private void UpdateWindowRegion()
{
if (_isRadius)
{
using (var path = CreateRoundedRectPath(new Rectangle(-1, -1, Width + 1, Height)))
{
Region = new Region(path);
}
}
else
{
// 恢复矩形区域
using (var path = new GraphicsPath())
{
path.AddRectangle(ClientRectangle);
Region = new Region(path);
}
}
}
///
/// 创建圆角路径
///
/// 绘制矩形
/// GraphicsPath
private GraphicsPath CreateRoundedRectPath(Rectangle rect)
{
var path = new GraphicsPath();
if (_isRadius && _cornerRadius > 0)
{
// 优化圆角计算:避免偏移错误
int radius = Math.Min(_cornerRadius, Math.Min(rect.Width, rect.Height) / 2);
path.AddArc(rect.X, rect.Y, radius, radius, 180f, 90f);
path.AddArc(rect.Right - radius, rect.Y, radius, radius, 270f, 90f);
path.AddArc(rect.Right - radius, rect.Bottom - radius, radius, radius, 0f, 90f);
path.AddArc(rect.X, rect.Bottom - radius, radius, radius, 90f, 90f);
path.CloseFigure();
}
else
{
path.AddRectangle(rect);
}
return path;
}
///
/// 释放非托管资源
///
/// 是否手动释放
protected override void Dispose(bool disposing)
{
if (disposing)
{
// 释放绘图对象
_fillBrush?.Dispose();
_rectPen?.Dispose();
components?.Dispose();
}
base.Dispose(disposing);
}
///
/// 控件大小变化时标记区域脏
///
/// 尺寸参数
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
_isRegionDirty = true;
Invalidate();
}
#endregion
///
/// 屏蔽不必要的消息
///
/// Windows消息
protected override void WndProc(ref Message m)
{
if (m.Msg != 20)
{
base.WndProc(ref m);
}
}
}
}