添加项目文件。

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Administrator
2026-08-04 18:36:40 +08:00
parent 16fb9e4f5a
commit a2ecbc795d
616 changed files with 149853 additions and 0 deletions
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("LargeSquareOne")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LargeSquareOne")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("29e1f0d0-43dc-4077-a136-f25477e56881")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace LargeSquareOne.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LargeSquareOne.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap _25_密码 {
get {
object obj = ResourceManager.GetObject("25_密码", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Alarm {
get {
object obj = ResourceManager.GetObject("Alarm", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Alarm1 {
get {
object obj = ResourceManager.GetObject("Alarm1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap BackGround {
get {
object obj = ResourceManager.GetObject("BackGround", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Blink {
get {
object obj = ResourceManager.GetObject("Blink", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Current {
get {
object obj = ResourceManager.GetObject("Current", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap error {
get {
object obj = ResourceManager.GetObject("error", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap eve {
get {
object obj = ResourceManager.GetObject("eve", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Exit {
get {
object obj = ResourceManager.GetObject("Exit", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Exit1 {
get {
object obj = ResourceManager.GetObject("Exit1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Fault {
get {
object obj = ResourceManager.GetObject("Fault", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Green {
get {
object obj = ResourceManager.GetObject("Green", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap info {
get {
object obj = ResourceManager.GetObject("info", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Left {
get {
object obj = ResourceManager.GetObject("Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap LeftSelected {
get {
object obj = ResourceManager.GetObject("LeftSelected", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap LeftUnSelected {
get {
object obj = ResourceManager.GetObject("LeftUnSelected", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Login {
get {
object obj = ResourceManager.GetObject("Login", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Login11 {
get {
object obj = ResourceManager.GetObject("Login11", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Main {
get {
object obj = ResourceManager.GetObject("Main", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Red {
get {
object obj = ResourceManager.GetObject("Red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Right {
get {
object obj = ResourceManager.GetObject("Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap RightSelected {
get {
object obj = ResourceManager.GetObject("RightSelected", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap RightUnSelected {
get {
object obj = ResourceManager.GetObject("RightUnSelected", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Run {
get {
object obj = ResourceManager.GetObject("Run", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Spare {
get {
object obj = ResourceManager.GetObject("Spare", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 &lt;svg t=&quot;1737110574910&quot; class=&quot;icon&quot; viewBox=&quot;0 0 1024 1024&quot; version=&quot;1.1&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot; p-id=&quot;6992&quot; width=&quot;200&quot; height=&quot;200&quot;&gt;&lt;path d=&quot;M512 62.389956c-248.312412 0-449.610044 201.297632-449.610044 449.610044s201.297632 449.610044 449.610044 449.610044 449.610044-201.297632 449.610044-449.610044S760.312412 62.389956 512 62.389956zM786.507004 786.507004c-35.672454 35.672454-77.196173 63.672158-123.416867 83.222423-47.821145 20.22667-98.655927 30.482245-151.09116 30.482245-52.435233 0-103.2 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string StartPLC {
get {
return ResourceManager.GetString("StartPLC", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Stop {
get {
object obj = ResourceManager.GetObject("Stop", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 &lt;svg t=&quot;1737111620791&quot; class=&quot;icon&quot; viewBox=&quot;0 0 1030 1024&quot; version=&quot;1.1&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot; p-id=&quot;9733&quot; width=&quot;200&quot; height=&quot;200&quot;&gt;&lt;path d=&quot;M511.999996 0C229.260123 0-4.0e-06 229.238701-4.0e-06 512c0 282.782725 229.238701 512 512 512 282.782725 0 512-229.217275 512-512C1024.021422 229.238701 794.804147 0 511.999996 0zM511.999996 958.842986c-246.786743 0-446.82156-200.056244-446.82156-446.842986 0-246.786743 200.056244-446.82156 446.82156-446.82156 246.829595 0 446.842986 200.034818 446.842986 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string StopPLC {
get {
return ResourceManager.GetString("StopPLC", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap Title {
get {
object obj = ResourceManager.GetObject("Title", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap title2222 {
get {
object obj = ResourceManager.GetObject("title2222", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap TitleBG {
get {
object obj = ResourceManager.GetObject("TitleBG", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap titleBG2 {
get {
object obj = ResourceManager.GetObject("titleBG2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap User {
get {
object obj = ResourceManager.GetObject("User", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap UserManage {
get {
object obj = ResourceManager.GetObject("UserManage", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap warning {
get {
object obj = ResourceManager.GetObject("warning", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap yiweidongli {
get {
object obj = ResourceManager.GetObject("yiweidongli", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 中国国旗 {
get {
object obj = ResourceManager.GetObject("中国国旗", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 匈牙利国旗 {
get {
object obj = ResourceManager.GetObject("匈牙利国旗", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 导航栏 {
get {
object obj = ResourceManager.GetObject("导航栏", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 开机时间 {
get {
object obj = ResourceManager.GetObject("开机时间", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 数据查询 {
get {
object obj = ResourceManager.GetObject("数据查询", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 日志查询 {
get {
object obj = ResourceManager.GetObject("日志查询", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 星球地球科技蓝色转动动图压缩86_9 {
get {
object obj = ResourceManager.GetObject("星球地球科技蓝色转动动图压缩86_9", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 标题样式一 {
get {
object obj = ResourceManager.GetObject("标题样式一", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 标题样式一1 {
get {
object obj = ResourceManager.GetObject("标题样式一1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 用户 {
get {
object obj = ResourceManager.GetObject("用户", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 组_178_拷贝1 {
get {
object obj = ResourceManager.GetObject("组_178_拷贝1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 美国国旗 {
get {
object obj = ResourceManager.GetObject("美国国旗", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 蓝色 {
get {
object obj = ResourceManager.GetObject("蓝色", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 订单查询 {
get {
object obj = ResourceManager.GetObject("订单查询", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 资源_6 {
get {
object obj = ResourceManager.GetObject("资源_6", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 马来西亚国旗 {
get {
object obj = ResourceManager.GetObject("马来西亚国旗", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap 黄色_警告 {
get {
object obj = ResourceManager.GetObject("黄色_警告", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="StartPLC" xml:space="preserve">
<value>&lt;svg t="1737110574910" class="icon" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="6992" width="200" height="200"&gt;&lt;path d="M512 62.389956c-248.312412 0-449.610044 201.297632-449.610044 449.610044s201.297632 449.610044 449.610044 449.610044 449.610044-201.297632 449.610044-449.610044S760.312412 62.389956 512 62.389956zM786.507004 786.507004c-35.672454 35.672454-77.196173 63.672158-123.416867 83.222423-47.821145 20.22667-98.655927 30.482245-151.09116 30.482245-52.435233 0-103.270015-10.255575-151.09116-30.482245-46.220694-19.549242-87.744413-47.549969-123.416867-83.222423-35.672454-35.672454-63.672158-77.196173-83.222423-123.416867-20.22667-47.821145-30.482245-98.655927-30.482245-151.090137 0-52.435233 10.255575-103.270015 30.482245-151.09116 19.549242-46.220694 47.549969-87.744413 83.222423-123.416867 35.672454-35.672454 77.196173-63.672158 123.416867-83.222423 47.821145-20.22667 98.654904-30.482245 151.09116-30.482245 52.435233 0 103.268992 10.255575 151.09116 30.482245 46.220694 19.549242 87.744413 47.549969 123.416867 83.222423 35.672454 35.672454 63.672158 77.196173 83.222423 123.416867 20.22667 47.821145 30.482245 98.655927 30.482245 151.09116 0 52.435233-10.255575 103.268992-30.482245 151.090137C850.179163 709.310831 822.179458 750.83455 786.507004 786.507004z" p-id="6993"&gt;&lt;/path&gt;&lt;path d="M727.558427 506.975567l-334.355067-252.891707c-3.868097-2.232854-8.702196 0.558725-8.702196 5.024433l0 505.782392c0 4.465708 4.834098 7.257288 8.702196 5.024433l334.355067-252.890684C731.426525 514.791579 731.426525 509.208421 727.558427 506.975567z" p-id="6994"&gt;&lt;/path&gt;&lt;/svg&gt;</value>
</data>
<data name="StopPLC" xml:space="preserve">
<value>&lt;svg t="1737111620791" class="icon" viewBox="0 0 1030 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="9733" width="200" height="200"&gt;&lt;path d="M511.999996 0C229.260123 0-4.0e-06 229.238701-4.0e-06 512c0 282.782725 229.238701 512 512 512 282.782725 0 512-229.217275 512-512C1024.021422 229.238701 794.804147 0 511.999996 0zM511.999996 958.842986c-246.786743 0-446.82156-200.056244-446.82156-446.842986 0-246.786743 200.056244-446.82156 446.82156-446.82156 246.829595 0 446.842986 200.034818 446.842986 446.82156C958.864408 758.786743 758.829591 958.842986 511.999996 958.842986z" p-id="9734"&gt;&lt;/path&gt;&lt;path d="M365.102105 328.52762l85.70472 0 0 385.671242-85.70472 0 0-385.671242Z" p-id="9735"&gt;&lt;/path&gt;&lt;path d="M536.511546 328.52762l107.130901 0 0 385.671242-107.130901 0 0-385.671242Z" p-id="9736"&gt;&lt;/path&gt;&lt;/svg&gt;</value>
</data>
</root>
+126
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@@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="StartPLC" xml:space="preserve">
<value>&lt;svg t="1737110574910" class="icon" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="6992" width="200" height="200"&gt;&lt;path d="M512 62.389956c-248.312412 0-449.610044 201.297632-449.610044 449.610044s201.297632 449.610044 449.610044 449.610044 449.610044-201.297632 449.610044-449.610044S760.312412 62.389956 512 62.389956zM786.507004 786.507004c-35.672454 35.672454-77.196173 63.672158-123.416867 83.222423-47.821145 20.22667-98.655927 30.482245-151.09116 30.482245-52.435233 0-103.270015-10.255575-151.09116-30.482245-46.220694-19.549242-87.744413-47.549969-123.416867-83.222423-35.672454-35.672454-63.672158-77.196173-83.222423-123.416867-20.22667-47.821145-30.482245-98.655927-30.482245-151.090137 0-52.435233 10.255575-103.270015 30.482245-151.09116 19.549242-46.220694 47.549969-87.744413 83.222423-123.416867 35.672454-35.672454 77.196173-63.672158 123.416867-83.222423 47.821145-20.22667 98.654904-30.482245 151.09116-30.482245 52.435233 0 103.268992 10.255575 151.09116 30.482245 46.220694 19.549242 87.744413 47.549969 123.416867 83.222423 35.672454 35.672454 63.672158 77.196173 83.222423 123.416867 20.22667 47.821145 30.482245 98.655927 30.482245 151.09116 0 52.435233-10.255575 103.268992-30.482245 151.090137C850.179163 709.310831 822.179458 750.83455 786.507004 786.507004z" p-id="6993"&gt;&lt;/path&gt;&lt;path d="M727.558427 506.975567l-334.355067-252.891707c-3.868097-2.232854-8.702196 0.558725-8.702196 5.024433l0 505.782392c0 4.465708 4.834098 7.257288 8.702196 5.024433l334.355067-252.890684C731.426525 514.791579 731.426525 509.208421 727.558427 506.975567z" p-id="6994"&gt;&lt;/path&gt;&lt;/svg&gt;</value>
</data>
<data name="StopPLC" xml:space="preserve">
<value>&lt;svg t="1737111620791" class="icon" viewBox="0 0 1030 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="9733" width="200" height="200"&gt;&lt;path d="M511.999996 0C229.260123 0-4.0e-06 229.238701-4.0e-06 512c0 282.782725 229.238701 512 512 512 282.782725 0 512-229.217275 512-512C1024.021422 229.238701 794.804147 0 511.999996 0zM511.999996 958.842986c-246.786743 0-446.82156-200.056244-446.82156-446.842986 0-246.786743 200.056244-446.82156 446.82156-446.82156 246.829595 0 446.842986 200.034818 446.842986 446.82156C958.864408 758.786743 758.829591 958.842986 511.999996 958.842986z" p-id="9734"&gt;&lt;/path&gt;&lt;path d="M365.102105 328.52762l85.70472 0 0 385.671242-85.70472 0 0-385.671242Z" p-id="9735"&gt;&lt;/path&gt;&lt;path d="M536.511546 328.52762l107.130901 0 0 385.671242-107.130901 0 0-385.671242Z" p-id="9736"&gt;&lt;/path&gt;&lt;/svg&gt;</value>
</data>
</root>
+126
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@@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="StartPLC" xml:space="preserve">
<value>&lt;svg t="1737110574910" class="icon" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="6992" width="200" height="200"&gt;&lt;path d="M512 62.389956c-248.312412 0-449.610044 201.297632-449.610044 449.610044s201.297632 449.610044 449.610044 449.610044 449.610044-201.297632 449.610044-449.610044S760.312412 62.389956 512 62.389956zM786.507004 786.507004c-35.672454 35.672454-77.196173 63.672158-123.416867 83.222423-47.821145 20.22667-98.655927 30.482245-151.09116 30.482245-52.435233 0-103.270015-10.255575-151.09116-30.482245-46.220694-19.549242-87.744413-47.549969-123.416867-83.222423-35.672454-35.672454-63.672158-77.196173-83.222423-123.416867-20.22667-47.821145-30.482245-98.655927-30.482245-151.090137 0-52.435233 10.255575-103.270015 30.482245-151.09116 19.549242-46.220694 47.549969-87.744413 83.222423-123.416867 35.672454-35.672454 77.196173-63.672158 123.416867-83.222423 47.821145-20.22667 98.654904-30.482245 151.09116-30.482245 52.435233 0 103.268992 10.255575 151.09116 30.482245 46.220694 19.549242 87.744413 47.549969 123.416867 83.222423 35.672454 35.672454 63.672158 77.196173 83.222423 123.416867 20.22667 47.821145 30.482245 98.655927 30.482245 151.09116 0 52.435233-10.255575 103.268992-30.482245 151.090137C850.179163 709.310831 822.179458 750.83455 786.507004 786.507004z" p-id="6993"&gt;&lt;/path&gt;&lt;path d="M727.558427 506.975567l-334.355067-252.891707c-3.868097-2.232854-8.702196 0.558725-8.702196 5.024433l0 505.782392c0 4.465708 4.834098 7.257288 8.702196 5.024433l334.355067-252.890684C731.426525 514.791579 731.426525 509.208421 727.558427 506.975567z" p-id="6994"&gt;&lt;/path&gt;&lt;/svg&gt;</value>
</data>
<data name="StopPLC" xml:space="preserve">
<value>&lt;svg t="1737111620791" class="icon" viewBox="0 0 1030 1024" version="1.1" xmlns="http://www.w3.org/2000/svg" p-id="9733" width="200" height="200"&gt;&lt;path d="M511.999996 0C229.260123 0-4.0e-06 229.238701-4.0e-06 512c0 282.782725 229.238701 512 512 512 282.782725 0 512-229.217275 512-512C1024.021422 229.238701 794.804147 0 511.999996 0zM511.999996 958.842986c-246.786743 0-446.82156-200.056244-446.82156-446.842986 0-246.786743 200.056244-446.82156 446.82156-446.82156 246.829595 0 446.842986 200.034818 446.842986 446.82156C958.864408 758.786743 758.829591 958.842986 511.999996 958.842986z" p-id="9734"&gt;&lt;/path&gt;&lt;path d="M365.102105 328.52762l85.70472 0 0 385.671242-85.70472 0 0-385.671242Z" p-id="9735"&gt;&lt;/path&gt;&lt;path d="M536.511546 328.52762l107.130901 0 0 385.671242-107.130901 0 0-385.671242Z" p-id="9736"&gt;&lt;/path&gt;&lt;/svg&gt;</value>
</data>
</root>
+280
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@@ -0,0 +1,280 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:element name="resheader">
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<value>2.0</value>
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<data name="Run" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Run.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="黄色_警告" type="System.Resources.ResXFileRef, System.Windows.Forms">
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</root>
+26
View File
@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace LargeSquareOne.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.12.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}
@@ -0,0 +1,5 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles />
<Settings />
</SettingsFile>