2464 lines
93 KiB
C#
2464 lines
93 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Windows.Forms;
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namespace JinYuan.ControlLib.UCHelper
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{
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/// <summary>
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/// 控件工具类
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/// </summary>
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public static class ControlHelper
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{
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#region Graphics
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/// <summary>
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/// 获取指定窗口(包括非工作区)的Graphics
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/// </summary>
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/// <param name="handle">指定窗口的handle</param>
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/// <param name="g">返回g</param>
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/// <param name="hDC">返回hDC</param>
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public static void GetWindowGraphics(IntPtr handle, out Graphics g, out IntPtr hDC)
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{
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hDC = NativeMethods.GetWindowDC(handle);
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g = Graphics.FromHdc(hDC);
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}
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/// <summary>
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/// 获取指定窗口(只包括工作区)的Graphics
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/// </summary>
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/// <param name="handle">指定窗口的handle</param>
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/// <param name="g">返回g</param>
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/// <param name="hDC">返回hDC</param>
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public static void GetWindowClientGraphics(IntPtr handle, out Graphics g, out IntPtr hDC)
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{
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hDC = NativeMethods.GetDC(handle);
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g = Graphics.FromHdc(hDC);
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}
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#endregion
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#region 圆角、边框
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/// <summary>
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/// 绘制Rectangle 1个像素边框(圆角边框半径为3个像素)
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/// </summary>
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/// <param name="control">要绘制边框的控件</param>
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/// <param name="g">要绘制边框的控件画布</param>
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/// <param name="roundCorner">是否为圆角边框(圆角边框半径为3个像素)</param>
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/// <param name="borderColor">边框颜色</param>
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/// <param name="borderOutOverColor">父控件背景色(圆角边框平滑过度颜色)</param>
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/// <param name="borderInOverColor">控件背景色(圆角边框平滑过度颜色)</param>
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public static void DrawControlBorder(Control control, Graphics g, bool roundCorner, Color borderColor, Color borderOutOverColor, Color borderInOverColor)
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{
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Rectangle rect = control.ClientRectangle;
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SmoothingMode smoothingMode = g.SmoothingMode;
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CompositingMode compositingMode = g.CompositingMode;
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CompositingQuality compositingQuality = g.CompositingQuality;
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InterpolationMode interpolationMode = g.InterpolationMode;
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g.SmoothingMode = SmoothingMode.None;
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g.CompositingMode = CompositingMode.SourceCopy;
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g.CompositingQuality = CompositingQuality.Default;
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g.InterpolationMode = InterpolationMode.Default;
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if (roundCorner)
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{
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Pen border_pen = new Pen(borderColor);
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//边框
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g.DrawPolygon(border_pen, new Point[] {
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new Point(rect.Left,rect.Top+1),
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new Point(rect.Left+1,rect.Top+1),
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new Point(rect.Left+1,rect.Top),
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new Point(rect.Right-1-1,rect.Top),
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new Point(rect.Right-1-1,rect.Top+1),
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new Point(rect.Right-1,rect.Top+1),
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new Point(rect.Right-1,rect.Bottom-1-1),
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new Point(rect.Right-1-1,rect.Bottom-1-1),
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new Point(rect.Right-1-1,rect.Bottom-1),
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new Point(rect.Left+1,rect.Bottom-1),
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new Point(rect.Left+1,rect.Bottom-1-1),
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new Point(rect.Left,rect.Bottom-1-1),
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});
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//边框圆角外平滑过度
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border_pen.Color = Color.FromArgb(borderColor.R + (borderOutOverColor.R - borderColor.R) / 4, borderColor.G + (borderOutOverColor.G - borderColor.G) / 4, borderColor.B + (borderOutOverColor.B - borderColor.B) / 4);
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g.DrawLine(border_pen, new Point(rect.Left, rect.Top + 1), new Point(rect.Left + 1, rect.Top));
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g.DrawLine(border_pen, new Point(rect.Right - 2, rect.Top), new Point(rect.Right - 1, rect.Top + 1));
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g.DrawLine(border_pen, new Point(rect.Right - 1, rect.Bottom - 2), new Point(rect.Right - 2, rect.Bottom - 1));
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g.DrawLine(border_pen, new Point(rect.Left + 1, rect.Bottom - 1), new Point(rect.Left, rect.Bottom - 2));
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//边框圆角内平滑过度
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SolidBrush sb = new SolidBrush(Color.FromArgb((borderColor.R + borderInOverColor.R) / 2, (borderColor.G + borderInOverColor.G) / 2, (borderColor.B + borderInOverColor.B) / 2));
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g.FillRectangle(sb, new Rectangle(rect.Left + 1, rect.Top + 1, 1, 1));
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g.FillRectangle(sb, new Rectangle(rect.Right - 2, rect.Top + 1, 1, 1));
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g.FillRectangle(sb, new Rectangle(rect.Right - 2, rect.Bottom - 2, 1, 1));
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g.FillRectangle(sb, new Rectangle(rect.Left + 1, rect.Bottom - 2, 1, 1));
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sb.Dispose();
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border_pen.Dispose();
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}
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else
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{
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Pen border_pen = new Pen(borderColor);
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g.DrawRectangle(border_pen, new Rectangle(rect.X, rect.Y, rect.Width - 1, rect.Height - 1));
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border_pen.Dispose();
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}
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g.SmoothingMode = smoothingMode;
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g.CompositingMode = compositingMode;
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g.CompositingQuality = compositingQuality;
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g.InterpolationMode = interpolationMode;
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}
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/// <summary>
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/// 计算Rectangle 1个像素圆角形状路径(圆角边框半径为3个像素)
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/// </summary>
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/// <param name="rect">rect</param>
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/// <returns></returns>
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public static GraphicsPath AdjustRectangleShapePath(Rectangle rect)
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{
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GraphicsPath gp = new GraphicsPath();
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gp.AddPolygon(new Point[] {
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new Point(rect.Left,rect.Top+1),
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new Point(rect.Left+1,rect.Top+1),
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new Point(rect.Left+1,rect.Top),
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new Point(rect.Right-1,rect.Top),
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new Point(rect.Right-1,rect.Top+1),
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new Point(rect.Right,rect.Top+1),
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new Point(rect.Right,rect.Bottom-1),
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new Point(rect.Right-1,rect.Bottom-1),
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new Point(rect.Right-1,rect.Bottom),
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new Point(rect.Left+1,rect.Bottom),
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new Point(rect.Left+1,rect.Bottom-1),
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new Point(rect.Left,rect.Bottom-1),
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});
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return gp;
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}
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/// <summary>
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/// 计算点到矩形的最大圆形最大半径
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/// </summary>
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/// <param name="rect">矩形</param>
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/// <param name="point">点</param>
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/// <returns></returns>
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public static int AdjustRectangleMaxRadiusForPoint(Rectangle rect, Point point)
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{
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int radius = 0;
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radius = Math.Max(radius, (int)Math.Ceiling(Math.Sqrt(Math.Pow(Math.Abs(point.X - rect.X), 2) + Math.Pow(Math.Abs(point.Y - rect.Y), 2))));
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radius = Math.Max(radius, (int)Math.Ceiling(Math.Sqrt(Math.Pow(Math.Abs(point.X - rect.Right), 2) + Math.Pow(Math.Abs(point.Y - rect.Y), 2))));
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radius = Math.Max(radius, (int)Math.Ceiling(Math.Sqrt(Math.Pow(Math.Abs(point.X - rect.Right), 2) + Math.Pow(Math.Abs(point.Y - rect.Bottom), 2))));
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radius = Math.Max(radius, (int)Math.Ceiling(Math.Sqrt(Math.Pow(Math.Abs(point.X - rect.X), 2) + Math.Pow(Math.Abs(point.Y - rect.Bottom), 2))));
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return radius;
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}
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/// <summary>
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/// 转换成圆角
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/// </summary>
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/// <param name="rect">要转换的rect</param>
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/// <param name="radius">圆角半径的大小</param>
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/// <returns></returns>
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public static GraphicsPath AdjustCircularPath(Rectangle rect, int radius)
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{
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return AdjustCircularPath(rect, radius, radius, radius, radius);
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}
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/// <summary>
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/// 转换成圆角
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/// </summary>
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/// <param name="rect">要转换的rect</param>
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/// <param name="leftTopRadius">左上角</param>
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/// <param name="rightTopRadius">右上角</param>
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/// <param name="rightBottomRadius">右下角</param>
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/// <param name="leftBottomRadius">左下角</param>
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/// <returns></returns>
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public static GraphicsPath AdjustCircularPath(Rectangle rect, int leftTopRadius, int rightTopRadius, int rightBottomRadius, int leftBottomRadius)
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{
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leftTopRadius = Math.Abs(leftTopRadius);
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int leftTopDiameter = leftTopRadius * 2;
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rightTopRadius = Math.Abs(rightTopRadius);
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int rightTopDiameter = rightTopRadius * 2;
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rightBottomRadius = Math.Abs(rightBottomRadius);
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int rightBottomDiameter = rightBottomRadius * 2;
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leftBottomRadius = Math.Abs(leftBottomRadius);
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int leftBottomDiameter = leftBottomRadius * 2;
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PointF leftTop_x = new PointF(rect.Left, rect.Top);
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PointF leftTop_y = new PointF(rect.Left, rect.Top);
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if (leftTopRadius > 0)
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{
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leftTop_x = new PointF(rect.Left + leftTopRadius, rect.Top);
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leftTop_y = new PointF(rect.Left, rect.Top + leftTopRadius);
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}
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PointF rightTop_x = new PointF(rect.Right, rect.Top);
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PointF rightTop_y = new PointF(rect.Right, rect.Top);
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if (rightTopRadius > 0)
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{
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rightTop_x = new PointF(rect.Right - rightTopRadius, rect.Top);
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rightTop_y = new PointF(rect.Right, rect.Top + rightTopRadius);
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}
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PointF rightBottom_x = new PointF(rect.Right, rect.Bottom);
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PointF rightBottom_y = new PointF(rect.Right, rect.Bottom);
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if (rightBottomRadius > 0)
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{
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rightBottom_x = new PointF(rect.Right - rightBottomRadius, rect.Bottom);
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rightBottom_y = new PointF(rect.Right, rect.Bottom - rightBottomRadius);
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}
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PointF leftBottom_x = new PointF(rect.Left, rect.Bottom);
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PointF leftBottom_y = new PointF(rect.Left, rect.Bottom);
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if (leftBottomRadius > 0)
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{
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leftBottom_x = new PointF(rect.Left + leftBottomRadius, rect.Bottom);
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leftBottom_y = new PointF(rect.Left, rect.Bottom - leftBottomRadius);
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}
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GraphicsPath gp = new GraphicsPath();
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if (leftTopRadius > 0)
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{
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RectangleF lefttop_rect = new RectangleF(rect.Left, rect.Top, leftTopDiameter, leftTopDiameter);
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gp.AddArc(lefttop_rect, 180, 90);
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}
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gp.AddLine(leftTop_x, rightTop_x);
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if (rightTopRadius > 0)
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{
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RectangleF righttop_rect = new RectangleF(rect.Right - rightTopDiameter, rect.Top, rightTopDiameter, rightTopDiameter);
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gp.AddArc(righttop_rect, 270, 90);
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}
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gp.AddLine(rightTop_y, rightBottom_y);
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if (rightBottomRadius > 0)
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{
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RectangleF rightbottom_rect = new RectangleF(rect.Right - rightBottomDiameter, rect.Bottom - rightBottomDiameter, rightBottomDiameter, rightBottomDiameter);
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gp.AddArc(rightbottom_rect, 0, 90);
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}
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gp.AddLine(rightBottom_x, leftBottom_x);
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if (leftBottomRadius > 0)
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{
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RectangleF leftbottom_rect = new RectangleF(rect.Left, rect.Bottom - leftBottomDiameter, leftBottomDiameter, leftBottomDiameter);
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gp.AddArc(leftbottom_rect, 90, 90);
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}
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gp.AddLine(leftBottom_y, leftTop_y);
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gp.CloseAllFigures();
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return gp;
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}
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/// <summary>
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/// 转换成圆角
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/// </summary>
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/// <param name="rect">要转换的rect</param>
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/// <param name="leftTopRadius">左上角</param>
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/// <param name="rightTopRadius">右上角</param>
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/// <param name="rightBottomRadius">右下角</param>
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/// <param name="leftBottomRadius">左下角</param>
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/// <returns></returns>
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public static Region AdjustCircularRegion(Rectangle rect, int leftTopRadius, int rightTopRadius, int rightBottomRadius, int leftBottomRadius)
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{
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Region r = new Region(rect);
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GraphicsPath gp = new GraphicsPath();
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leftTopRadius = Math.Abs(leftTopRadius);
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int leftTopDiameter = leftTopRadius * 2;
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rightTopRadius = Math.Abs(rightTopRadius);
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int rightTopDiameter = rightTopRadius * 2;
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rightBottomRadius = Math.Abs(rightBottomRadius);
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int rightBottomDiameter = rightBottomRadius * 2;
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leftBottomRadius = Math.Abs(leftBottomRadius);
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int leftBottomDiameter = leftBottomRadius * 2;
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if (leftTopRadius > 0)
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{
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Region lefttop_r = new Region(new Rectangle(rect.Left, rect.Top, leftTopRadius, leftTopRadius));
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gp.Reset();
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gp.AddPie(new Rectangle(rect.Left, rect.Top, leftTopDiameter, leftTopDiameter), 180, 90);
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lefttop_r.Exclude(gp);
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r.Exclude(lefttop_r);
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lefttop_r.Dispose();
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}
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if (rightTopRadius > 0)
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{
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Region righttop_r = new Region(new Rectangle(rect.Right - rightTopRadius, rect.Top, rightTopRadius, rightTopRadius));
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gp.Reset();
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gp.AddPie(new Rectangle(rect.Right - rightTopDiameter, rect.Top, rightTopDiameter, rightTopDiameter), 270, 90);
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righttop_r.Exclude(gp);
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r.Exclude(righttop_r);
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righttop_r.Dispose();
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}
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if (rightBottomRadius > 0)
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{
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Region rightbottom_r = new Region(new Rectangle(rect.Right - rightBottomRadius, rect.Bottom - rightBottomRadius, rightBottomRadius, rightBottomRadius));
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||
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gp.Reset();
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gp.AddPie(new Rectangle(rect.Right - rightBottomDiameter, rect.Bottom - rightBottomDiameter, rightBottomDiameter, rightBottomDiameter), 0, 90);
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rightbottom_r.Exclude(gp);
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r.Exclude(rightbottom_r);
|
||
|
|
rightbottom_r.Dispose();
|
||
|
|
}
|
||
|
|
|
||
|
|
if (leftBottomRadius > 0)
|
||
|
|
{
|
||
|
|
Region leftbottom_r = new Region(new Rectangle(rect.Left, rect.Bottom - leftBottomRadius, leftBottomRadius, leftBottomRadius));
|
||
|
|
gp.Reset();
|
||
|
|
gp.AddPie(new Rectangle(rect.Left, rect.Bottom - leftBottomDiameter, leftBottomDiameter, leftBottomDiameter), 90, 90);
|
||
|
|
leftbottom_r.Exclude(gp);
|
||
|
|
r.Exclude(leftbottom_r);
|
||
|
|
leftbottom_r.Dispose();
|
||
|
|
}
|
||
|
|
|
||
|
|
gp.Dispose();
|
||
|
|
return r;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 根据画笔大小计算出真是rectf
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="rectf">要转换的rectf</param>
|
||
|
|
/// <param name="pen">画笔大小大小</param>
|
||
|
|
/// <param name="pen">画笔对齐方式</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static RectangleF TransformRectangleF(RectangleF rectf, float pen, PenAlignment alignment = PenAlignment.Center)
|
||
|
|
{
|
||
|
|
if (pen <= 0)
|
||
|
|
{
|
||
|
|
return rectf;
|
||
|
|
}
|
||
|
|
|
||
|
|
RectangleF result = new RectangleF();
|
||
|
|
if (alignment == PenAlignment.Center || alignment == PenAlignment.Left || alignment == PenAlignment.Right || alignment == PenAlignment.Outset)
|
||
|
|
{
|
||
|
|
result.Width = rectf.Width - pen;
|
||
|
|
result.Height = rectf.Height - pen;
|
||
|
|
result.X = rectf.X + ((int)pen) / 2;
|
||
|
|
result.Y = rectf.Y + ((int)pen) / 2;
|
||
|
|
}
|
||
|
|
else if (alignment == PenAlignment.Inset)
|
||
|
|
{
|
||
|
|
|
||
|
|
if (pen > 0 && pen < 2)
|
||
|
|
{
|
||
|
|
result.Width = rectf.Width - 1;
|
||
|
|
result.Height = rectf.Height - 1;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
result.Width = rectf.Width;
|
||
|
|
result.Height = rectf.Height;
|
||
|
|
}
|
||
|
|
|
||
|
|
result.X = rectf.X;
|
||
|
|
result.Y = rectf.Y;
|
||
|
|
}
|
||
|
|
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 根据画笔大小计算出真是rectf
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="rect">要转换的rect</param>
|
||
|
|
/// <param name="pen">画笔大小大小</param>
|
||
|
|
/// <param name="pen">画笔对齐方式</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Rectangle TransformRectangle(Rectangle rect, int pen, PenAlignment alignment = PenAlignment.Center)
|
||
|
|
{
|
||
|
|
if (pen <= 0)
|
||
|
|
{
|
||
|
|
return rect;
|
||
|
|
}
|
||
|
|
|
||
|
|
Rectangle result = new Rectangle();
|
||
|
|
if (alignment == PenAlignment.Center || alignment == PenAlignment.Left || alignment == PenAlignment.Right || alignment == PenAlignment.Outset)
|
||
|
|
{
|
||
|
|
result.Width = rect.Width - pen;
|
||
|
|
result.Height = rect.Height - pen;
|
||
|
|
result.X = rect.X + ((int)pen) / 2;
|
||
|
|
result.Y = rect.Y + ((int)pen) / 2;
|
||
|
|
}
|
||
|
|
else if (alignment == PenAlignment.Inset)
|
||
|
|
{
|
||
|
|
|
||
|
|
if (pen > 0 && pen < 2)
|
||
|
|
{
|
||
|
|
result.Width = rect.Width - 1;
|
||
|
|
result.Height = rect.Height - 1;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
result.Width = rect.Width;
|
||
|
|
result.Height = rect.Height;
|
||
|
|
}
|
||
|
|
|
||
|
|
result.X = rect.X;
|
||
|
|
result.Y = rect.Y;
|
||
|
|
}
|
||
|
|
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 字体
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 获取字体顶部空格
|
||
|
|
/// </summary>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static int GetFontTopHiatus(Font font)
|
||
|
|
{
|
||
|
|
return Math.Max(1, font.Height * 2 / 10);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 获取字体真实高度
|
||
|
|
/// </summary>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static int GetFontRealHeight(Font font)
|
||
|
|
{
|
||
|
|
return Math.Max(1, font.Height * 8 / 10);
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region (Size、Point)角度
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 计算指定角度的坐标
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="center">圆心坐标</param>
|
||
|
|
/// <param name="radius">圆半径</param>
|
||
|
|
/// <param name="angle">角度</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static PointF CalculatePointForAngle(PointF center, float radius, float angle)
|
||
|
|
{
|
||
|
|
if (radius == 0)
|
||
|
|
return center;
|
||
|
|
|
||
|
|
float w = 0;
|
||
|
|
float h = 0;
|
||
|
|
if (angle <= 90)
|
||
|
|
{
|
||
|
|
w = radius * (float)Math.Cos(Math.PI / 180 * angle);
|
||
|
|
h = radius * (float)Math.Sin(Math.PI / 180 * angle);
|
||
|
|
}
|
||
|
|
else if (angle <= 180)
|
||
|
|
{
|
||
|
|
w = -radius * (float)Math.Sin(Math.PI / 180 * (angle - 90));
|
||
|
|
h = radius * (float)Math.Cos(Math.PI / 180 * (angle - 90));
|
||
|
|
|
||
|
|
}
|
||
|
|
else if (angle <= 270)
|
||
|
|
{
|
||
|
|
w = -radius * (float)Math.Cos(Math.PI / 180 * (angle - 180));
|
||
|
|
h = -radius * (float)Math.Sin(Math.PI / 180 * (angle - 180));
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
w = radius * (float)Math.Sin(Math.PI / 180 * (angle - 270));
|
||
|
|
h = -radius * (float)Math.Cos(Math.PI / 180 * (angle - 270));
|
||
|
|
|
||
|
|
}
|
||
|
|
return new PointF(center.X + w, center.Y + h);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 计算两个坐标的夹角
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="point1">坐标1</param>
|
||
|
|
/// <param name="point2">坐标2</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static double CalculateAngleForPoint(PointF point1, PointF point2)
|
||
|
|
{
|
||
|
|
double tmp = Math.Atan2((point2.Y - point1.Y), (point2.X - point1.X)) * 180 / Math.PI;
|
||
|
|
if (tmp < 0)
|
||
|
|
{
|
||
|
|
tmp = 180 + 180 - Math.Abs(tmp);
|
||
|
|
}
|
||
|
|
return tmp;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 获取Size旋转指定角度后新的Size
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="size">源Size</param>
|
||
|
|
/// <param name="angle">指定角度</param>
|
||
|
|
/// <returns>新的Size</returns>
|
||
|
|
public static SizeF ConvertToAngleSize(SizeF size, float angle)
|
||
|
|
{
|
||
|
|
PointF angle_point = ControlHelper.CalculatePointForAngle(new PointF(0, 0), size.Width / 2, (angle + 360) % 360);
|
||
|
|
PointF righttop_point = ControlHelper.CalculatePointForAngle(angle_point, size.Height / 2, (angle - 90 + 360) % 360);
|
||
|
|
PointF rightbottom_point = ControlHelper.CalculatePointForAngle(angle_point, size.Height / 2, (angle + 90 + 360) % 360);
|
||
|
|
|
||
|
|
float w = Math.Max(Math.Abs(righttop_point.X), Math.Abs(rightbottom_point.X)) * 2;
|
||
|
|
float h = Math.Max(Math.Abs(righttop_point.Y), Math.Abs(rightbottom_point.Y)) * 2;
|
||
|
|
|
||
|
|
return new SizeF(w, h);
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 画笔Rectangle转换
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 根据画笔大小转换rectf
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="rectf">要转换的rectf</param>
|
||
|
|
/// <param name="pen">画笔大小大小</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static RectangleF TransformRectangleByPen(RectangleF rectf, float pen)
|
||
|
|
{
|
||
|
|
RectangleF result = new RectangleF();
|
||
|
|
result.Width = rectf.Width - (pen < 1 ? 0 : pen);
|
||
|
|
result.Height = rectf.Height - (pen < 1 ? 0 : pen);
|
||
|
|
result.X = rectf.X + (float)(pen / 2);
|
||
|
|
result.Y = rectf.Y + (float)(pen / 2);
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 颜色
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 转换成灰色颜色值
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="color">要转换的颜色</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Color ConvertToDisableColor(Color color)
|
||
|
|
{
|
||
|
|
int tmp = (color.R + color.G + color.B) / 3;
|
||
|
|
return Color.FromArgb(color.A, tmp, tmp, tmp);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 根据控件Enabled状态转换成对应颜色值
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="control">颜色所属的控件</param>
|
||
|
|
/// <param name="color">要转换的颜色</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Color ConvertToAutoColor(Control control, Color color)
|
||
|
|
{
|
||
|
|
if (control == null || control.Enabled)
|
||
|
|
{
|
||
|
|
return color;
|
||
|
|
}
|
||
|
|
return ConvertToDisableColor(color);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 根据状态转换成对应颜色值
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="disable">是否为禁用状态</param>
|
||
|
|
/// <param name="color">要转换的颜色</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Color ConvertToAutoColor(bool disable, Color color)
|
||
|
|
{
|
||
|
|
if (!disable)
|
||
|
|
{
|
||
|
|
return color;
|
||
|
|
}
|
||
|
|
return ConvertToDisableColor(color);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 转换成动画效果颜色值
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="color">要转换的颜色</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Color ConvertToAnimationColor(Color color)
|
||
|
|
{
|
||
|
|
if (color.GetBrightness() >= 0.5)
|
||
|
|
{
|
||
|
|
Color tmp = ControlPaint.Dark(color);
|
||
|
|
return Color.FromArgb(15, tmp.R, tmp.G, tmp.B);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
Color tmp = ControlPaint.Light(color);
|
||
|
|
return Color.FromArgb(80, tmp.R, tmp.G, tmp.B);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 根据控件Enabled状态和背景色转换文本字体对应颜色值
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="control">颜色所属的控件</param>
|
||
|
|
/// <param name="backColor">背景色</param>
|
||
|
|
/// <param name="foreColor">前景色</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Color ConvertToForeColorByBackColor(Control control, Color backColor, Color foreColor)
|
||
|
|
{
|
||
|
|
if (control == null || control.Enabled)
|
||
|
|
{
|
||
|
|
return foreColor;
|
||
|
|
}
|
||
|
|
|
||
|
|
Color tmp = ConvertToAutoColor(control, backColor);
|
||
|
|
if (Math.Abs(tmp.GetBrightness() - foreColor.GetBrightness()) < 0.2)
|
||
|
|
{
|
||
|
|
return tmp.GetBrightness() >= 0.5 ? ControlPaint.Dark(backColor) : ControlPaint.Light(backColor);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return ConvertToDisableColor(foreColor);
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 根据状态和背景色转换文本字体对应颜色值
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="disable">是否为禁用状态</param>
|
||
|
|
/// <param name="backColor">背景色</param>
|
||
|
|
/// <param name="foreColor">前景色</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Color ConvertToForeColorByBackColor(bool disable, Color backColor, Color foreColor)
|
||
|
|
{
|
||
|
|
if (!disable)
|
||
|
|
{
|
||
|
|
return foreColor;
|
||
|
|
}
|
||
|
|
|
||
|
|
Color tmp = ConvertToAutoColor(disable, backColor);
|
||
|
|
if (Math.Abs(tmp.GetBrightness() - foreColor.GetBrightness()) < 0.2)
|
||
|
|
{
|
||
|
|
return tmp.GetBrightness() >= 0.5 ? ControlPaint.Dark(backColor) : ControlPaint.Light(backColor);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return ConvertToDisableColor(foreColor);
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 根据指定颜色Brightness转换成有对比颜色
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="color">指定颜色</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Color ConvertToDarkOrLightColor(Color color)
|
||
|
|
{
|
||
|
|
return ((double)color.GetBrightness() >= 0.5) ? ControlPaint.Dark(color) : ControlPaint.Light(color);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 检查RGB值ed有效范围
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="rgb"></param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static int VerifyRGB(int rgb)
|
||
|
|
{
|
||
|
|
if (rgb < 0)
|
||
|
|
return 0;
|
||
|
|
if (rgb > 255)
|
||
|
|
return 255;
|
||
|
|
return rgb;
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 图片
|
||
|
|
|
||
|
|
private static ColorMatrix disabledImageColorMatrix;
|
||
|
|
/// <summary>
|
||
|
|
/// 用于创建禁用状态灰色图片(NET源码拷贝)
|
||
|
|
/// </summary>
|
||
|
|
private static ColorMatrix DisabledImageColorMatrix
|
||
|
|
{
|
||
|
|
get
|
||
|
|
{
|
||
|
|
if (disabledImageColorMatrix == null)
|
||
|
|
{
|
||
|
|
float[][] greyscale = new float[5][];
|
||
|
|
greyscale[0] = new float[5] { 0.2125f, 0.2125f, 0.2125f, 0, 0 };
|
||
|
|
greyscale[1] = new float[5] { 0.2577f, 0.2577f, 0.2577f, 0, 0 };
|
||
|
|
greyscale[2] = new float[5] { 0.0361f, 0.0361f, 0.0361f, 0, 0 };
|
||
|
|
greyscale[3] = new float[5] { 0, 0, 0, 1, 0 };
|
||
|
|
greyscale[4] = new float[5] { 0.38f, 0.38f, 0.38f, 0, 1 };
|
||
|
|
|
||
|
|
float[][] transparency = new float[5][];
|
||
|
|
transparency[0] = new float[5] { 1, 0, 0, 0, 0 };
|
||
|
|
transparency[1] = new float[5] { 0, 1, 0, 0, 0 };
|
||
|
|
transparency[2] = new float[5] { 0, 0, 1, 0, 0 };
|
||
|
|
transparency[3] = new float[5] { 0, 0, 0, .7F, 0 };
|
||
|
|
transparency[4] = new float[5] { 0, 0, 0, 0, 0 };
|
||
|
|
|
||
|
|
|
||
|
|
int size = 5;
|
||
|
|
float[][] result = new float[size][];
|
||
|
|
for (int row = 0; row < size; row++)
|
||
|
|
{
|
||
|
|
result[row] = new float[size];
|
||
|
|
}
|
||
|
|
|
||
|
|
float[] column = new float[size];
|
||
|
|
for (int j = 0; j < size; j++)
|
||
|
|
{
|
||
|
|
for (int k = 0; k < size; k++)
|
||
|
|
{
|
||
|
|
column[k] = transparency[k][j];
|
||
|
|
}
|
||
|
|
for (int i = 0; i < size; i++)
|
||
|
|
{
|
||
|
|
float[] row = greyscale[i];
|
||
|
|
float s = 0;
|
||
|
|
for (int k = 0; k < size; k++)
|
||
|
|
{
|
||
|
|
s += row[k] * column[k];
|
||
|
|
}
|
||
|
|
result[i][j] = s;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
disabledImageColorMatrix = new ColorMatrix(result);
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
return disabledImageColorMatrix;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 创建禁用状态灰色图片(NET源码拷贝)
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="normalImage">要处理的图片</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Image CreateDisabledImage(Image normalImage)
|
||
|
|
{
|
||
|
|
ImageAttributes imgAttrib = new ImageAttributes();
|
||
|
|
imgAttrib.ClearColorKey();
|
||
|
|
imgAttrib.SetColorMatrix(DisabledImageColorMatrix);
|
||
|
|
|
||
|
|
Size size = normalImage.Size;
|
||
|
|
Bitmap disabledBitmap = new Bitmap(size.Width, size.Height);
|
||
|
|
Graphics graphics = Graphics.FromImage(disabledBitmap);
|
||
|
|
|
||
|
|
graphics.DrawImage(normalImage, new Rectangle(0, 0, size.Width, size.Height), 0, 0, size.Width, size.Height, GraphicsUnit.Pixel, imgAttrib);
|
||
|
|
graphics.Dispose();
|
||
|
|
|
||
|
|
return disabledBitmap;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 缩放图片
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="sourceImage">源图片</param>
|
||
|
|
/// <param name="targetSize">目标Size</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Image ScaleImage(Image sourceImage, Size targetSize)
|
||
|
|
{
|
||
|
|
if (sourceImage == null)
|
||
|
|
return null;
|
||
|
|
|
||
|
|
Bitmap bmp = new Bitmap(targetSize.Width, targetSize.Height);
|
||
|
|
Graphics g = Graphics.FromImage(bmp);
|
||
|
|
g.DrawImage(sourceImage, new Rectangle(0, 0, targetSize.Width, targetSize.Height), 0, 0, sourceImage.Width, sourceImage.Height, GraphicsUnit.Pixel);
|
||
|
|
|
||
|
|
g.Dispose();
|
||
|
|
|
||
|
|
return bmp;
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 小数位数截取
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 保留指定位数小数
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="value">要处理数</param>
|
||
|
|
/// <param name="places">要保留小数位数</param>
|
||
|
|
public static float ReserveDecimals(float value, int places)
|
||
|
|
{
|
||
|
|
return (float)ReserveDecimals(value, places);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 保留指定位数小数
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="value">要处理数</param>
|
||
|
|
/// <param name="places">要保留小数位数</param>
|
||
|
|
public static double ReserveDecimals(double value, int places)
|
||
|
|
{
|
||
|
|
return (double)ReserveDecimals(value, places);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 保留指定位数小数
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="value">要处理数</param>
|
||
|
|
/// <param name="places">要保留小数位数</param>
|
||
|
|
public static string ReserveDecimals(string value, int places)
|
||
|
|
{
|
||
|
|
if (places < 0)
|
||
|
|
return value;
|
||
|
|
|
||
|
|
value = value.Trim();
|
||
|
|
int index = value.IndexOf('.');
|
||
|
|
|
||
|
|
if (places == 0 && index > -1)
|
||
|
|
{
|
||
|
|
return value.Substring(0, index);
|
||
|
|
}
|
||
|
|
|
||
|
|
if (index > -1)
|
||
|
|
{
|
||
|
|
value = value.Substring(0, Math.Min(index + places + 1, value.Length));
|
||
|
|
value = value.PadRight(value.IndexOf('.') + places + 1, '0');
|
||
|
|
}
|
||
|
|
else if (places > 0)
|
||
|
|
{
|
||
|
|
value = (value + ".").PadRight(value.Length + 1 + places, '0');
|
||
|
|
}
|
||
|
|
|
||
|
|
return value;
|
||
|
|
}
|
||
|
|
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 设置GDI高质量模式抗锯齿
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="g"></param>
|
||
|
|
public static void SetGDIHigh(this Graphics g)
|
||
|
|
{
|
||
|
|
//消除锯齿
|
||
|
|
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||
|
|
//文字显示效果
|
||
|
|
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
|
||
|
|
//插补模式
|
||
|
|
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||
|
|
//图片呈现质量
|
||
|
|
g.CompositingQuality = CompositingQuality.HighQuality;
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
#region 设置控件Enabled,切不改变控件颜色
|
||
|
|
/// <summary>
|
||
|
|
/// 功能描述:设置控件Enabled,切不改变控件颜色
|
||
|
|
/// 作 者:HZH
|
||
|
|
/// 创建日期:2019-03-04 13:43:32
|
||
|
|
/// 任务编号:POS
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="c">c</param>
|
||
|
|
/// <param name="enabled">enabled</param>
|
||
|
|
public static void SetControlEnabled(this Control c, bool enabled)
|
||
|
|
{
|
||
|
|
if (!c.IsDisposed)
|
||
|
|
{
|
||
|
|
if (enabled)
|
||
|
|
{
|
||
|
|
ControlHelper.SetWindowLong(c.Handle, -16, -134217729 & ControlHelper.GetWindowLong(c.Handle, -16));
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
ControlHelper.SetWindowLong(c.Handle, -16, 134217728 + ControlHelper.GetWindowLong(c.Handle, -16));
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 功能描述:设置控件Enabled,切不改变控件颜色
|
||
|
|
/// 作 者:HZH
|
||
|
|
/// 创建日期:2019-03-04 13:43:32
|
||
|
|
/// 任务编号:POS
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="cs">cs</param>
|
||
|
|
/// <param name="enabled">enabled</param>
|
||
|
|
public static void SetControlEnableds(Control[] cs, bool enabled)
|
||
|
|
{
|
||
|
|
for (int i = 0; i < cs.Length; i++)
|
||
|
|
{
|
||
|
|
Control c = cs[i];
|
||
|
|
SetControlEnabled(c, enabled);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#endregion
|
||
|
|
/// <summary>
|
||
|
|
/// Sets the window long.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="hWnd">The h WND.</param>
|
||
|
|
/// <param name="nIndex">Index of the n.</param>
|
||
|
|
/// <param name="wndproc">The wndproc.</param>
|
||
|
|
/// <returns>System.Int32.</returns>
|
||
|
|
[DllImport("user32.dll ")]
|
||
|
|
public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int wndproc);
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Gets the window long.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="hWnd">The h WND.</param>
|
||
|
|
/// <param name="nIndex">Index of the n.</param>
|
||
|
|
/// <returns>System.Int32.</returns>
|
||
|
|
[DllImport("user32.dll ")]
|
||
|
|
public static extern int GetWindowLong(IntPtr hWnd, int nIndex);
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Gets the foreground window.
|
||
|
|
/// </summary>
|
||
|
|
/// <returns>IntPtr.</returns>
|
||
|
|
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||
|
|
public static extern IntPtr GetForegroundWindow();
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Threads the base call back.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="parent">The parent.</param>
|
||
|
|
/// <param name="obj">The object.</param>
|
||
|
|
private static void ThreadBaseCallBack(Control parent, object obj)
|
||
|
|
{
|
||
|
|
if (obj is Exception)
|
||
|
|
{
|
||
|
|
if (parent != null)
|
||
|
|
{
|
||
|
|
ThreadInvokerControl(parent, delegate
|
||
|
|
{
|
||
|
|
Exception ex = obj as Exception;
|
||
|
|
});
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// 委托调用主线程控件
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="parent">主线程控件</param>
|
||
|
|
/// <param name="action">修改控件方法</param>
|
||
|
|
public static void ThreadInvokerControl(Control parent, Action action)
|
||
|
|
{
|
||
|
|
if (parent != null)
|
||
|
|
{
|
||
|
|
if (parent.InvokeRequired)
|
||
|
|
{
|
||
|
|
parent.BeginInvoke(action);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
action();
|
||
|
|
SetForegroundWindow(parent.Handle);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// 使用一个线程执行一个操作
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="parent">父控件</param>
|
||
|
|
/// <param name="func">执行内容</param>
|
||
|
|
/// <param name="callback">执行后回调</param>
|
||
|
|
/// <param name="enableControl">执行期间禁用控件列表</param>
|
||
|
|
/// <param name="blnShowSplashScreen">执行期间是否显示等待提示</param>
|
||
|
|
/// <param name="strMsg">执行期间等待提示内容,默认为“正在处理,请稍候...”</param>
|
||
|
|
/// <param name="intSplashScreenDelayTime">延迟显示等待提示时间</param>
|
||
|
|
public static void ThreadRunExt(
|
||
|
|
Control parent,
|
||
|
|
Action func,
|
||
|
|
Action<object> callback,
|
||
|
|
Control enableControl = null,
|
||
|
|
bool blnShowSplashScreen = true,
|
||
|
|
string strMsg = null,
|
||
|
|
int intSplashScreenDelayTime = 200)
|
||
|
|
{
|
||
|
|
ThreadRunExt(parent, func, callback, new Control[] { enableControl }, blnShowSplashScreen, strMsg, intSplashScreenDelayTime);
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// 使用一个线程执行一个操作
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="parent">父控件</param>
|
||
|
|
/// <param name="func">执行内容</param>
|
||
|
|
/// <param name="callback">执行后回调</param>
|
||
|
|
/// <param name="enableControl">执行期间禁用控件列表</param>
|
||
|
|
/// <param name="blnShowSplashScreen">执行期间是否显示等待提示</param>
|
||
|
|
/// <param name="strMsg">执行期间等待提示内容,默认为“正在处理,请稍候...”</param>
|
||
|
|
/// <param name="intSplashScreenDelayTime">延迟显示等待提示时间</param>
|
||
|
|
public static void ThreadRunExt(
|
||
|
|
Control parent,
|
||
|
|
Action func,
|
||
|
|
Action<object> callback,
|
||
|
|
Control[] enableControl = null,
|
||
|
|
bool blnShowSplashScreen = true,
|
||
|
|
string strMsg = null,
|
||
|
|
int intSplashScreenDelayTime = 200)
|
||
|
|
{
|
||
|
|
if (blnShowSplashScreen)
|
||
|
|
{
|
||
|
|
if (string.IsNullOrEmpty(strMsg))
|
||
|
|
{
|
||
|
|
strMsg = "正在处理,请稍候...";
|
||
|
|
}
|
||
|
|
if (parent != null)
|
||
|
|
{
|
||
|
|
ShowProcessPanel(parent, strMsg, intSplashScreenDelayTime);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (enableControl != null)
|
||
|
|
{
|
||
|
|
List<Control> lstCs = new List<Control>();
|
||
|
|
foreach (var c in enableControl)
|
||
|
|
{
|
||
|
|
if (c == null)
|
||
|
|
continue;
|
||
|
|
if (c is Form)
|
||
|
|
{
|
||
|
|
lstCs.AddRange(c.Controls.ToArray());
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
lstCs.Add(c);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
SetControlEnableds(lstCs.ToArray(), false);
|
||
|
|
}
|
||
|
|
ThreadPool.QueueUserWorkItem(delegate (object a)
|
||
|
|
{
|
||
|
|
try
|
||
|
|
{
|
||
|
|
func();
|
||
|
|
if (callback != null)
|
||
|
|
{
|
||
|
|
callback(null);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
catch (Exception obj)
|
||
|
|
{
|
||
|
|
if (callback != null)
|
||
|
|
{
|
||
|
|
callback(obj);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
ThreadBaseCallBack(parent, obj);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
finally
|
||
|
|
{
|
||
|
|
if (parent != null)
|
||
|
|
{
|
||
|
|
ThreadInvokerControl(parent, delegate
|
||
|
|
{
|
||
|
|
CloseProcessPanel(parent);
|
||
|
|
SetForegroundWindow(parent.Handle);
|
||
|
|
});
|
||
|
|
}
|
||
|
|
if (enableControl != null)
|
||
|
|
{
|
||
|
|
if (parent != null)
|
||
|
|
{
|
||
|
|
ThreadInvokerControl(parent, delegate
|
||
|
|
{
|
||
|
|
List<Control> lstCs = new List<Control>();
|
||
|
|
foreach (var c in enableControl)
|
||
|
|
{
|
||
|
|
if (c == null)
|
||
|
|
continue;
|
||
|
|
if (c is Form)
|
||
|
|
{
|
||
|
|
lstCs.AddRange(c.Controls.ToArray());
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
lstCs.Add(c);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
SetControlEnableds(lstCs.ToArray(), true);
|
||
|
|
});
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
});
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Sets the foreground window.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="hWnd">The h WND.</param>
|
||
|
|
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
|
||
|
|
[DllImport("user32.dll")]
|
||
|
|
public static extern bool SetForegroundWindow(IntPtr hWnd);
|
||
|
|
/// <summary>
|
||
|
|
/// Shows the process panel.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="parent">The parent.</param>
|
||
|
|
/// <param name="strMessage">The string message.</param>
|
||
|
|
/// <param name="intSplashScreenDelayTime">The int splash screen delay time.</param>
|
||
|
|
public static void ShowProcessPanel(Control parent, string strMessage, int intSplashScreenDelayTime = 0)
|
||
|
|
{
|
||
|
|
if (parent.InvokeRequired)
|
||
|
|
{
|
||
|
|
parent.BeginInvoke(new MethodInvoker(delegate
|
||
|
|
{
|
||
|
|
ShowProcessPanel(parent, strMessage, intSplashScreenDelayTime);
|
||
|
|
}));
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
parent.VisibleChanged -= new EventHandler(parent_VisibleChanged);
|
||
|
|
parent.VisibleChanged += new EventHandler(parent_VisibleChanged);
|
||
|
|
parent.FindForm().FormClosing -= ControlHelper_FormClosing;
|
||
|
|
parent.FindForm().FormClosing += ControlHelper_FormClosing;
|
||
|
|
Control control = null;
|
||
|
|
lock (parent)
|
||
|
|
{
|
||
|
|
control = HaveProcessPanelControl(parent);
|
||
|
|
if (control == null)
|
||
|
|
{
|
||
|
|
control = CreateProgressPanel();
|
||
|
|
parent.Controls.Add(control);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
Forms.FrmWaiting frmWaitingEx = control.Tag as Forms.FrmWaiting;
|
||
|
|
frmWaitingEx.Msg = strMessage;
|
||
|
|
frmWaitingEx.ShowForm(intSplashScreenDelayTime);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Handles the FormClosing event of the ControlHelper control.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="sender">The source of the event.</param>
|
||
|
|
/// <param name="e">The <see cref="FormClosingEventArgs" /> instance containing the event data.</param>
|
||
|
|
static void ControlHelper_FormClosing(object sender, FormClosingEventArgs e)
|
||
|
|
{
|
||
|
|
Control control = sender as Control;
|
||
|
|
control.FindForm().FormClosing -= ControlHelper_FormClosing;
|
||
|
|
CloseWaiting(control);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Handles the VisibleChanged event of the parent control.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="sender">The source of the event.</param>
|
||
|
|
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
|
||
|
|
private static void parent_VisibleChanged(object sender, EventArgs e)
|
||
|
|
{
|
||
|
|
Control control = sender as Control;
|
||
|
|
control.VisibleChanged -= new EventHandler(parent_VisibleChanged);
|
||
|
|
if (!control.Visible)
|
||
|
|
{
|
||
|
|
CloseWaiting(control);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Closes the waiting.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="control">The control.</param>
|
||
|
|
private static void CloseWaiting(Control control)
|
||
|
|
{
|
||
|
|
Control[] array = control.Controls.Find("myprogressPanelext", false);
|
||
|
|
if (array.Length > 0)
|
||
|
|
{
|
||
|
|
Control control2 = array[0];
|
||
|
|
if (control2.Tag != null && control2.Tag is Forms.FrmWaiting)
|
||
|
|
{
|
||
|
|
Forms.FrmWaiting frmWaitingEx = control2.Tag as Forms.FrmWaiting;
|
||
|
|
if (frmWaitingEx != null && !frmWaitingEx.IsDisposed && frmWaitingEx.Visible)
|
||
|
|
{
|
||
|
|
frmWaitingEx.Hide();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Closes the process panel.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="parent">The parent.</param>
|
||
|
|
public static void CloseProcessPanel(Control parent)
|
||
|
|
{
|
||
|
|
if (parent.InvokeRequired)
|
||
|
|
{
|
||
|
|
parent.BeginInvoke(new MethodInvoker(delegate
|
||
|
|
{
|
||
|
|
CloseProcessPanel(parent);
|
||
|
|
}));
|
||
|
|
}
|
||
|
|
else if (parent != null)
|
||
|
|
{
|
||
|
|
Control control = HaveProcessPanelControl(parent);
|
||
|
|
if (control != null)
|
||
|
|
{
|
||
|
|
Form frm = control.Tag as Form;
|
||
|
|
if (frm != null && !frm.IsDisposed && frm.Visible)
|
||
|
|
{
|
||
|
|
if (frm.InvokeRequired)
|
||
|
|
{
|
||
|
|
frm.BeginInvoke(new MethodInvoker(delegate
|
||
|
|
{
|
||
|
|
frm.Hide();
|
||
|
|
}));
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
frm.Hide();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Haves the process panel control.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="parent">The parent.</param>
|
||
|
|
/// <returns>Control.</returns>
|
||
|
|
public static Control HaveProcessPanelControl(Control parent)
|
||
|
|
{
|
||
|
|
Control[] array = parent.Controls.Find("myprogressPanelext", false);
|
||
|
|
Control result;
|
||
|
|
if (array.Length > 0)
|
||
|
|
{
|
||
|
|
result = array[0];
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
result = null;
|
||
|
|
}
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Creates the progress panel.
|
||
|
|
/// </summary>
|
||
|
|
/// <returns>Control.</returns>
|
||
|
|
public static Control CreateProgressPanel()
|
||
|
|
{
|
||
|
|
return new Label
|
||
|
|
{
|
||
|
|
Name = "myprogressPanelext",
|
||
|
|
Visible = false,
|
||
|
|
Tag = new Forms.FrmWaiting
|
||
|
|
{
|
||
|
|
TopMost = true,
|
||
|
|
Opacity = 0.0
|
||
|
|
}
|
||
|
|
};
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Converts to array.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="controls">The controls.</param>
|
||
|
|
/// <returns>Control[].</returns>
|
||
|
|
public static Control[] ToArray(this System.Windows.Forms.Control.ControlCollection controls)
|
||
|
|
{
|
||
|
|
if (controls == null || controls.Count <= 0)
|
||
|
|
return new Control[0];
|
||
|
|
List<Control> lst = new List<Control>();
|
||
|
|
foreach (Control item in controls)
|
||
|
|
{
|
||
|
|
lst.Add(item);
|
||
|
|
}
|
||
|
|
return lst.ToArray();
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
#region 根据控件宽度截取字符串
|
||
|
|
/// <summary>
|
||
|
|
/// 功能描述:根据控件宽度截取字符串
|
||
|
|
/// 作 者:HZH
|
||
|
|
/// 创建日期:2019-06-27 10:49:10
|
||
|
|
/// 任务编号:POS
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="strSource">字符串</param>
|
||
|
|
/// <param name="fltControlWidth">控件宽度</param>
|
||
|
|
/// <param name="g">Graphics</param>
|
||
|
|
/// <param name="font">字体</param>
|
||
|
|
/// <returns>截取后的字符串</returns>
|
||
|
|
public static string GetSubString(
|
||
|
|
string strSource,
|
||
|
|
float fltControlWidth,
|
||
|
|
System.Drawing.Graphics g,
|
||
|
|
System.Drawing.Font font)
|
||
|
|
{
|
||
|
|
try
|
||
|
|
{
|
||
|
|
fltControlWidth = fltControlWidth - 20;
|
||
|
|
strSource = strSource.Trim();
|
||
|
|
while (true)
|
||
|
|
{
|
||
|
|
|
||
|
|
System.Drawing.SizeF sizeF = g.MeasureString(strSource.Replace(" ", "A"), font);
|
||
|
|
if (sizeF.Width > fltControlWidth)
|
||
|
|
{
|
||
|
|
strSource = strSource.TrimEnd('…');
|
||
|
|
if (strSource.Length <= 1)
|
||
|
|
return "";
|
||
|
|
strSource = strSource.Substring(0, strSource.Length - 1).Trim() + "…";
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
return strSource;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
finally
|
||
|
|
{
|
||
|
|
g.Dispose();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 获取字符串宽度
|
||
|
|
/// <summary>
|
||
|
|
/// 功能描述:获取字符串宽度
|
||
|
|
/// 作 者:HZH
|
||
|
|
/// 创建日期:2019-06-27 11:54:50
|
||
|
|
/// 任务编号:POS
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="strSource">strSource</param>
|
||
|
|
/// <param name="g">g</param>
|
||
|
|
/// <param name="font">font</param>
|
||
|
|
/// <returns>返回值</returns>
|
||
|
|
public static int GetStringWidth(
|
||
|
|
string strSource,
|
||
|
|
System.Drawing.Graphics g,
|
||
|
|
System.Drawing.Font font)
|
||
|
|
{
|
||
|
|
string[] strs = strSource.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
|
||
|
|
float fltWidth = 0;
|
||
|
|
foreach (var item in strs)
|
||
|
|
{
|
||
|
|
System.Drawing.SizeF sizeF = g.MeasureString(strSource.Replace(" ", "A"), font);
|
||
|
|
if (sizeF.Width > fltWidth)
|
||
|
|
fltWidth = sizeF.Width;
|
||
|
|
}
|
||
|
|
|
||
|
|
return (int)fltWidth;
|
||
|
|
}
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 动画特效
|
||
|
|
/// <summary>
|
||
|
|
/// Animates the window.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="whnd">The WHND.</param>
|
||
|
|
/// <param name="dwtime">The dwtime.</param>
|
||
|
|
/// <param name="dwflag">The dwflag.</param>
|
||
|
|
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
|
||
|
|
[DllImport("user32.dll")]
|
||
|
|
public static extern bool AnimateWindow(IntPtr whnd, int dwtime, int dwflag);
|
||
|
|
//dwflag的取值如下
|
||
|
|
/// <summary>
|
||
|
|
/// The aw hor positive
|
||
|
|
/// </summary>
|
||
|
|
public const Int32 AW_HOR_POSITIVE = 0x00000001;
|
||
|
|
//从左到右显示
|
||
|
|
/// <summary>
|
||
|
|
/// The aw hor negative
|
||
|
|
/// </summary>
|
||
|
|
public const Int32 AW_HOR_NEGATIVE = 0x00000002;
|
||
|
|
//从右到左显示
|
||
|
|
/// <summary>
|
||
|
|
/// The aw ver positive
|
||
|
|
/// </summary>
|
||
|
|
public const Int32 AW_VER_POSITIVE = 0x00000004;
|
||
|
|
//从上到下显示
|
||
|
|
/// <summary>
|
||
|
|
/// The aw ver negative
|
||
|
|
/// </summary>
|
||
|
|
public const Int32 AW_VER_NEGATIVE = 0x00000008;
|
||
|
|
//从下到上显示
|
||
|
|
/// <summary>
|
||
|
|
/// The aw center
|
||
|
|
/// </summary>
|
||
|
|
public const Int32 AW_CENTER = 0x00000010;
|
||
|
|
//若使用了AW_HIDE标志,则使窗口向内重叠,即收缩窗口;否则使窗口向外扩展,即展开窗口
|
||
|
|
/// <summary>
|
||
|
|
/// The aw hide
|
||
|
|
/// </summary>
|
||
|
|
public const Int32 AW_HIDE = 0x00010000;
|
||
|
|
//隐藏窗口,缺省则显示窗口
|
||
|
|
/// <summary>
|
||
|
|
/// The aw activate
|
||
|
|
/// </summary>
|
||
|
|
public const Int32 AW_ACTIVATE = 0x00020000;
|
||
|
|
//激活窗口。在使用了AW_HIDE标志后不能使用这个标志
|
||
|
|
/// <summary>
|
||
|
|
/// The aw slide
|
||
|
|
/// </summary>
|
||
|
|
public const Int32 AW_SLIDE = 0x00040000;
|
||
|
|
//使用滑动类型。缺省则为滚动动画类型。当使用AW_CENTER标志时,这个标志就被忽略
|
||
|
|
/// <summary>
|
||
|
|
/// The aw blend
|
||
|
|
/// </summary>
|
||
|
|
public const Int32 AW_BLEND = 0x00080000;
|
||
|
|
//透明度从高到低
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 检查文本控件输入类型是否有效
|
||
|
|
/// <summary>
|
||
|
|
/// 功能描述:检查文本控件输入类型是否有效
|
||
|
|
/// 作 者:HZH
|
||
|
|
/// 创建日期:2019-02-28 10:23:34
|
||
|
|
/// 任务编号:POS
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="strValue">值</param>
|
||
|
|
/// <param name="inputType">控制类型</param>
|
||
|
|
/// <param name="decMaxValue">最大值</param>
|
||
|
|
/// <param name="decMinValue">最小值</param>
|
||
|
|
/// <param name="intLength">小数位长度</param>
|
||
|
|
/// <param name="strRegexPattern">正则</param>
|
||
|
|
/// <returns>返回值</returns>
|
||
|
|
public static bool CheckInputType(
|
||
|
|
string strValue,
|
||
|
|
TextInputType inputType,
|
||
|
|
decimal decMaxValue = default(decimal),
|
||
|
|
decimal decMinValue = default(decimal),
|
||
|
|
int intLength = 2,
|
||
|
|
string strRegexPattern = null)
|
||
|
|
{
|
||
|
|
bool result;
|
||
|
|
switch (inputType)
|
||
|
|
{
|
||
|
|
case TextInputType.NotControl:
|
||
|
|
result = true;
|
||
|
|
return result;
|
||
|
|
case TextInputType.UnsignNumber:
|
||
|
|
if (string.IsNullOrEmpty(strValue))
|
||
|
|
{
|
||
|
|
result = true;
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if (strValue.IndexOf("-") >= 0)
|
||
|
|
{
|
||
|
|
result = false;
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case TextInputType.Number:
|
||
|
|
if (string.IsNullOrEmpty(strValue))
|
||
|
|
{
|
||
|
|
result = true;
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if (!Regex.IsMatch(strValue, "^-?\\d*(\\.?\\d*)?$"))
|
||
|
|
{
|
||
|
|
result = false;
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case TextInputType.Integer:
|
||
|
|
if (string.IsNullOrEmpty(strValue))
|
||
|
|
{
|
||
|
|
result = true;
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if (!Regex.IsMatch(strValue, "^-?\\d*$"))
|
||
|
|
{
|
||
|
|
result = false;
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case TextInputType.PositiveInteger:
|
||
|
|
if (string.IsNullOrEmpty(strValue))
|
||
|
|
{
|
||
|
|
result = true;
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if (!Regex.IsMatch(strValue, "^\\d+$"))
|
||
|
|
{
|
||
|
|
result = false;
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
break;
|
||
|
|
case TextInputType.Regex:
|
||
|
|
result = (string.IsNullOrEmpty(strRegexPattern) || Regex.IsMatch(strValue, strRegexPattern));
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
if (strValue == "-")
|
||
|
|
{
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
decimal d;
|
||
|
|
if (!decimal.TryParse(strValue, out d))
|
||
|
|
{
|
||
|
|
result = false;
|
||
|
|
}
|
||
|
|
else if (d < decMinValue || d > decMaxValue)
|
||
|
|
{
|
||
|
|
result = false;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
if (inputType == TextInputType.Number || inputType == TextInputType.UnsignNumber || inputType == TextInputType.PositiveNumber)
|
||
|
|
{
|
||
|
|
if (strValue.IndexOf(".") >= 0)
|
||
|
|
{
|
||
|
|
string text = strValue.Substring(strValue.IndexOf("."));
|
||
|
|
if (text.Length > intLength + 1)
|
||
|
|
{
|
||
|
|
result = false;
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
result = true;
|
||
|
|
}
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region 冻结控件
|
||
|
|
/// <summary>
|
||
|
|
/// The m LST freeze control
|
||
|
|
/// </summary>
|
||
|
|
static Dictionary<Control, bool> m_lstFreezeControl = new Dictionary<Control, bool>();
|
||
|
|
/// <summary>
|
||
|
|
/// 功能描述:停止更新控件
|
||
|
|
/// 作 者:HZH
|
||
|
|
/// 创建日期:2019-07-13 11:11:32
|
||
|
|
/// 任务编号:POS
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="control">control</param>
|
||
|
|
/// <param name="blnToFreeze">是否停止更新</param>
|
||
|
|
public static void FreezeControl(Control control, bool blnToFreeze)
|
||
|
|
{
|
||
|
|
if (blnToFreeze && control.IsHandleCreated && control.Visible && !control.IsDisposed && (!m_lstFreezeControl.ContainsKey(control) || (m_lstFreezeControl.ContainsKey(control) && m_lstFreezeControl[control] == false)))
|
||
|
|
{
|
||
|
|
m_lstFreezeControl[control] = true;
|
||
|
|
control.Disposed += control_Disposed;
|
||
|
|
NativeMethods.SendMessage(control.Handle, 11, 0, 0);
|
||
|
|
}
|
||
|
|
else if (!blnToFreeze && !control.IsDisposed && m_lstFreezeControl.ContainsKey(control) && m_lstFreezeControl[control] == true)
|
||
|
|
{
|
||
|
|
m_lstFreezeControl.Remove(control);
|
||
|
|
NativeMethods.SendMessage(control.Handle, 11, 1, 0);
|
||
|
|
control.Invalidate(true);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Handles the Disposed event of the control control.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="sender">The source of the event.</param>
|
||
|
|
/// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
|
||
|
|
static void control_Disposed(object sender, EventArgs e)
|
||
|
|
{
|
||
|
|
try
|
||
|
|
{
|
||
|
|
if (m_lstFreezeControl.ContainsKey((Control)sender))
|
||
|
|
m_lstFreezeControl.Remove((Control)sender);
|
||
|
|
}
|
||
|
|
catch { }
|
||
|
|
}
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 根据矩形和圆得到一个圆角矩形Path
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="rect">The rect.</param>
|
||
|
|
/// <param name="cornerRadius">The corner radius.</param>
|
||
|
|
/// <returns>GraphicsPath.</returns>
|
||
|
|
public static GraphicsPath CreateRoundedRectanglePath(this Rectangle rect, int cornerRadius)
|
||
|
|
{
|
||
|
|
GraphicsPath roundedRect = new GraphicsPath();
|
||
|
|
roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
|
||
|
|
roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
|
||
|
|
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
|
||
|
|
roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
|
||
|
|
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
|
||
|
|
roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
|
||
|
|
roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
|
||
|
|
roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
|
||
|
|
roundedRect.CloseFigure();
|
||
|
|
return roundedRect;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Creates the rounded rectangle path.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="rect">The rect.</param>
|
||
|
|
/// <param name="cornerRadius">The corner radius.</param>
|
||
|
|
/// <returns>GraphicsPath.</returns>
|
||
|
|
public static GraphicsPath CreateRoundedRectanglePath(this RectangleF rect, int cornerRadius)
|
||
|
|
{
|
||
|
|
GraphicsPath roundedRect = new GraphicsPath();
|
||
|
|
roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
|
||
|
|
roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
|
||
|
|
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
|
||
|
|
roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
|
||
|
|
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
|
||
|
|
roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
|
||
|
|
roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
|
||
|
|
roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
|
||
|
|
roundedRect.CloseFigure();
|
||
|
|
return roundedRect;
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// Gets the colors.
|
||
|
|
/// </summary>
|
||
|
|
/// <value>The colors.</value>
|
||
|
|
public static Color[] Colors { get; private set; }
|
||
|
|
|
||
|
|
static ControlHelper()
|
||
|
|
{
|
||
|
|
List<Color> list = new List<Color>();
|
||
|
|
list.Add(Color.FromArgb(55, 162, 218));
|
||
|
|
list.Add(Color.FromArgb(50, 197, 233));
|
||
|
|
list.Add(Color.FromArgb(103, 224, 227));
|
||
|
|
list.Add(Color.FromArgb(159, 230, 184));
|
||
|
|
list.Add(Color.FromArgb(255, 219, 92));
|
||
|
|
list.Add(Color.FromArgb(255, 159, 127));
|
||
|
|
list.Add(Color.FromArgb(251, 114, 147));
|
||
|
|
list.Add(Color.FromArgb(224, 98, 174));
|
||
|
|
list.Add(Color.FromArgb(230, 144, 209));
|
||
|
|
list.Add(Color.FromArgb(231, 188, 243));
|
||
|
|
list.Add(Color.FromArgb(157, 150, 245));
|
||
|
|
list.Add(Color.FromArgb(131, 120, 234));
|
||
|
|
list.Add(Color.FromArgb(150, 191, 255));
|
||
|
|
|
||
|
|
list.Add(Color.FromArgb(243, 67, 54));
|
||
|
|
list.Add(Color.FromArgb(156, 39, 176));
|
||
|
|
list.Add(Color.FromArgb(103, 58, 183));
|
||
|
|
list.Add(Color.FromArgb(63, 81, 181));
|
||
|
|
list.Add(Color.FromArgb(33, 150, 243));
|
||
|
|
list.Add(Color.FromArgb(0, 188, 211));
|
||
|
|
list.Add(Color.FromArgb(3, 169, 244));
|
||
|
|
list.Add(Color.FromArgb(0, 150, 136));
|
||
|
|
list.Add(Color.FromArgb(139, 195, 74));
|
||
|
|
list.Add(Color.FromArgb(76, 175, 80));
|
||
|
|
list.Add(Color.FromArgb(204, 219, 57));
|
||
|
|
list.Add(Color.FromArgb(233, 30, 99));
|
||
|
|
list.Add(Color.FromArgb(254, 234, 59));
|
||
|
|
list.Add(Color.FromArgb(254, 192, 7));
|
||
|
|
list.Add(Color.FromArgb(254, 152, 0));
|
||
|
|
list.Add(Color.FromArgb(255, 87, 34));
|
||
|
|
list.Add(Color.FromArgb(121, 85, 72));
|
||
|
|
list.Add(Color.FromArgb(158, 158, 158));
|
||
|
|
list.Add(Color.FromArgb(96, 125, 139));
|
||
|
|
list.Add(Color.FromArgb(252, 117, 85));
|
||
|
|
list.Add(Color.FromArgb(172, 113, 191));
|
||
|
|
list.Add(Color.FromArgb(115, 131, 253));
|
||
|
|
list.Add(Color.FromArgb(78, 206, 255));
|
||
|
|
list.Add(Color.FromArgb(121, 195, 82));
|
||
|
|
list.Add(Color.FromArgb(255, 163, 28));
|
||
|
|
list.Add(Color.FromArgb(255, 185, 15));
|
||
|
|
list.Add(Color.FromArgb(255, 181, 197));
|
||
|
|
list.Add(Color.FromArgb(255, 110, 180));
|
||
|
|
list.Add(Color.FromArgb(255, 69, 0));
|
||
|
|
list.Add(Color.FromArgb(255, 48, 48));
|
||
|
|
list.Add(Color.FromArgb(154, 205, 50));
|
||
|
|
list.Add(Color.FromArgb(155, 205, 155));
|
||
|
|
list.Add(Color.FromArgb(154, 50, 205));
|
||
|
|
list.Add(Color.FromArgb(131, 111, 255));
|
||
|
|
list.Add(Color.FromArgb(124, 205, 124));
|
||
|
|
list.Add(Color.FromArgb(0, 206, 209));
|
||
|
|
list.Add(Color.FromArgb(0, 178, 238));
|
||
|
|
list.Add(Color.FromArgb(56, 142, 142));
|
||
|
|
|
||
|
|
Type typeFromHandle = typeof(Color);
|
||
|
|
PropertyInfo[] properties = typeFromHandle.GetProperties();
|
||
|
|
PropertyInfo[] array = properties;
|
||
|
|
for (int i = 0; i < array.Length; i++)
|
||
|
|
{
|
||
|
|
PropertyInfo propertyInfo = array[i];
|
||
|
|
if (propertyInfo.PropertyType == typeof(Color) && (propertyInfo.Name.StartsWith("Dark") || propertyInfo.Name.StartsWith("Medium")))
|
||
|
|
{
|
||
|
|
object value = propertyInfo.GetValue(null, null);
|
||
|
|
list.Add((Color)value);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
Colors = list.ToArray();
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// Draws the string.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="g">The g.</param>
|
||
|
|
/// <param name="s">The s.</param>
|
||
|
|
/// <param name="font">The font.</param>
|
||
|
|
/// <param name="brush">The brush.</param>
|
||
|
|
/// <param name="point">The point.</param>
|
||
|
|
/// <param name="format">The format.</param>
|
||
|
|
/// <param name="angle">The angle.</param>
|
||
|
|
public static void DrawString(Graphics g, string s, Font font, Brush brush, PointF point, StringFormat format, float angle)
|
||
|
|
{
|
||
|
|
Matrix transform = g.Transform;
|
||
|
|
Matrix transform2 = g.Transform;
|
||
|
|
transform2.RotateAt(angle, point);
|
||
|
|
g.Transform = transform2;
|
||
|
|
g.DrawString(s, font, brush, point, format);
|
||
|
|
g.Transform = transform;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Gets the rhombus from rectangle.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="rect">The rect.</param>
|
||
|
|
/// <returns>Point[].</returns>
|
||
|
|
public static Point[] GetRhombusFromRectangle(Rectangle rect)
|
||
|
|
{
|
||
|
|
return new Point[5]
|
||
|
|
{
|
||
|
|
new Point(rect.X, rect.Y + rect.Height / 2),
|
||
|
|
new Point(rect.X + rect.Width / 2, rect.Y + rect.Height - 1),
|
||
|
|
new Point(rect.X + rect.Width - 1, rect.Y + rect.Height / 2),
|
||
|
|
new Point(rect.X + rect.Width / 2, rect.Y),
|
||
|
|
new Point(rect.X, rect.Y + rect.Height / 2)
|
||
|
|
};
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Computes the paint location y.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="max">The maximum.</param>
|
||
|
|
/// <param name="min">The minimum.</param>
|
||
|
|
/// <param name="height">The height.</param>
|
||
|
|
/// <param name="value">The value.</param>
|
||
|
|
/// <returns>System.Single.</returns>
|
||
|
|
public static float ComputePaintLocationY(int max, int min, int height, int value)
|
||
|
|
{
|
||
|
|
if ((float)(max - min) == 0f)
|
||
|
|
{
|
||
|
|
return height;
|
||
|
|
}
|
||
|
|
return (float)height - (float)(value - min) * 1f / (float)(max - min) * (float)height;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Computes the paint location y.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="max">The maximum.</param>
|
||
|
|
/// <param name="min">The minimum.</param>
|
||
|
|
/// <param name="height">The height.</param>
|
||
|
|
/// <param name="value">The value.</param>
|
||
|
|
/// <returns>System.Single.</returns>
|
||
|
|
public static float ComputePaintLocationY(float max, float min, float height, float value)
|
||
|
|
{
|
||
|
|
if (max - min == 0f)
|
||
|
|
{
|
||
|
|
return height;
|
||
|
|
}
|
||
|
|
return height - (value - min) / (max - min) * height;
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Paints the coordinate divide.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="g">The g.</param>
|
||
|
|
/// <param name="penLine">The pen line.</param>
|
||
|
|
/// <param name="penDash">The pen dash.</param>
|
||
|
|
/// <param name="font">The font.</param>
|
||
|
|
/// <param name="brush">The brush.</param>
|
||
|
|
/// <param name="sf">The sf.</param>
|
||
|
|
/// <param name="degree">The degree.</param>
|
||
|
|
/// <param name="max">The maximum.</param>
|
||
|
|
/// <param name="min">The minimum.</param>
|
||
|
|
/// <param name="width">The width.</param>
|
||
|
|
/// <param name="height">The height.</param>
|
||
|
|
/// <param name="left">The left.</param>
|
||
|
|
/// <param name="right">The right.</param>
|
||
|
|
/// <param name="up">Up.</param>
|
||
|
|
/// <param name="down">Down.</param>
|
||
|
|
public static void PaintCoordinateDivide(Graphics g, System.Drawing.Pen penLine, System.Drawing.Pen penDash, Font font, System.Drawing.Brush brush, StringFormat sf, int degree, int max, int min, int width, int height, int left = 60, int right = 8, int up = 8, int down = 8)
|
||
|
|
{
|
||
|
|
for (int i = 0; i <= degree; i++)
|
||
|
|
{
|
||
|
|
int value = (max - min) * i / degree + min;
|
||
|
|
int num = (int)ComputePaintLocationY(max, min, height - up - down, value) + up + 1;
|
||
|
|
g.DrawLine(penLine, left - 1, num, left - 4, num);
|
||
|
|
if (i != 0)
|
||
|
|
{
|
||
|
|
g.DrawLine(penDash, left, num, width - right, num);
|
||
|
|
}
|
||
|
|
g.DrawString(value.ToString(), font, brush, new Rectangle(-5, num - font.Height / 2, left, font.Height), sf);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Paints the triangle.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="g">The g.</param>
|
||
|
|
/// <param name="brush">The brush.</param>
|
||
|
|
/// <param name="point">The point.</param>
|
||
|
|
/// <param name="size">The size.</param>
|
||
|
|
/// <param name="direction">The direction.</param>
|
||
|
|
public static void PaintTriangle(Graphics g, System.Drawing.Brush brush, Point point, int size, GraphDirection direction)
|
||
|
|
{
|
||
|
|
Point[] array = new Point[4];
|
||
|
|
switch (direction)
|
||
|
|
{
|
||
|
|
case GraphDirection.Leftward:
|
||
|
|
array[0] = new Point(point.X, point.Y - size);
|
||
|
|
array[1] = new Point(point.X, point.Y + size);
|
||
|
|
array[2] = new Point(point.X - 2 * size, point.Y);
|
||
|
|
break;
|
||
|
|
case GraphDirection.Rightward:
|
||
|
|
array[0] = new Point(point.X, point.Y - size);
|
||
|
|
array[1] = new Point(point.X, point.Y + size);
|
||
|
|
array[2] = new Point(point.X + 2 * size, point.Y);
|
||
|
|
break;
|
||
|
|
case GraphDirection.Upward:
|
||
|
|
array[0] = new Point(point.X - size, point.Y);
|
||
|
|
array[1] = new Point(point.X + size, point.Y);
|
||
|
|
array[2] = new Point(point.X, point.Y - 2 * size);
|
||
|
|
break;
|
||
|
|
default:
|
||
|
|
array[0] = new Point(point.X - size, point.Y);
|
||
|
|
array[1] = new Point(point.X + size, point.Y);
|
||
|
|
array[2] = new Point(point.X, point.Y + 2 * size);
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
array[3] = array[0];
|
||
|
|
g.FillPolygon(brush, array);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Paints the triangle.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="g">The g.</param>
|
||
|
|
/// <param name="brush">The brush.</param>
|
||
|
|
/// <param name="point">The point.</param>
|
||
|
|
/// <param name="size">The size.</param>
|
||
|
|
/// <param name="direction">The direction.</param>
|
||
|
|
public static void PaintTriangle(Graphics g, System.Drawing.Brush brush, PointF point, int size, GraphDirection direction)
|
||
|
|
{
|
||
|
|
PointF[] array = new PointF[4];
|
||
|
|
switch (direction)
|
||
|
|
{
|
||
|
|
case GraphDirection.Leftward:
|
||
|
|
array[0] = new PointF(point.X, point.Y - (float)size);
|
||
|
|
array[1] = new PointF(point.X, point.Y + (float)size);
|
||
|
|
array[2] = new PointF(point.X - (float)(2 * size), point.Y);
|
||
|
|
break;
|
||
|
|
case GraphDirection.Rightward:
|
||
|
|
array[0] = new PointF(point.X, point.Y - (float)size);
|
||
|
|
array[1] = new PointF(point.X, point.Y + (float)size);
|
||
|
|
array[2] = new PointF(point.X + (float)(2 * size), point.Y);
|
||
|
|
break;
|
||
|
|
case GraphDirection.Upward:
|
||
|
|
array[0] = new PointF(point.X - (float)size, point.Y);
|
||
|
|
array[1] = new PointF(point.X + (float)size, point.Y);
|
||
|
|
array[2] = new PointF(point.X, point.Y - (float)(2 * size));
|
||
|
|
break;
|
||
|
|
default:
|
||
|
|
array[0] = new PointF(point.X - (float)size, point.Y);
|
||
|
|
array[1] = new PointF(point.X + (float)size, point.Y);
|
||
|
|
array[2] = new PointF(point.X, point.Y + (float)(2 * size));
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
array[3] = array[0];
|
||
|
|
g.FillPolygon(brush, array);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Adds the array data.
|
||
|
|
/// </summary>
|
||
|
|
/// <typeparam name="T"></typeparam>
|
||
|
|
/// <param name="array">The array.</param>
|
||
|
|
/// <param name="data">The data.</param>
|
||
|
|
/// <param name="max">The maximum.</param>
|
||
|
|
public static void AddArrayData<T>(ref T[] array, T[] data, int max)
|
||
|
|
{
|
||
|
|
if (data == null || data.Length == 0)
|
||
|
|
{
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
if (array.Length == max)
|
||
|
|
{
|
||
|
|
Array.Copy(array, data.Length, array, 0, array.Length - data.Length);
|
||
|
|
Array.Copy(data, 0, array, array.Length - data.Length, data.Length);
|
||
|
|
}
|
||
|
|
else if (array.Length + data.Length > max)
|
||
|
|
{
|
||
|
|
T[] array2 = new T[max];
|
||
|
|
for (int i = 0; i < max - data.Length; i++)
|
||
|
|
{
|
||
|
|
array2[i] = array[i + (array.Length - max + data.Length)];
|
||
|
|
}
|
||
|
|
for (int j = 0; j < data.Length; j++)
|
||
|
|
{
|
||
|
|
array2[array2.Length - data.Length + j] = data[j];
|
||
|
|
}
|
||
|
|
array = array2;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
T[] array3 = new T[array.Length + data.Length];
|
||
|
|
for (int k = 0; k < array.Length; k++)
|
||
|
|
{
|
||
|
|
array3[k] = array[k];
|
||
|
|
}
|
||
|
|
for (int l = 0; l < data.Length; l++)
|
||
|
|
{
|
||
|
|
array3[array3.Length - data.Length + l] = data[l];
|
||
|
|
}
|
||
|
|
array = array3;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Converts the size.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="size">The size.</param>
|
||
|
|
/// <param name="angle">The angle.</param>
|
||
|
|
/// <returns>SizeF.</returns>
|
||
|
|
public static SizeF ConvertSize(SizeF size, float angle)
|
||
|
|
{
|
||
|
|
System.Drawing.Drawing2D.Matrix matrix = new System.Drawing.Drawing2D.Matrix();
|
||
|
|
matrix.Rotate(angle);
|
||
|
|
PointF[] array = new PointF[4];
|
||
|
|
array[0].X = (0f - size.Width) / 2f;
|
||
|
|
array[0].Y = (0f - size.Height) / 2f;
|
||
|
|
array[1].X = (0f - size.Width) / 2f;
|
||
|
|
array[1].Y = size.Height / 2f;
|
||
|
|
array[2].X = size.Width / 2f;
|
||
|
|
array[2].Y = size.Height / 2f;
|
||
|
|
array[3].X = size.Width / 2f;
|
||
|
|
array[3].Y = (0f - size.Height) / 2f;
|
||
|
|
matrix.TransformPoints(array);
|
||
|
|
float num = float.MaxValue;
|
||
|
|
float num2 = float.MinValue;
|
||
|
|
float num3 = float.MaxValue;
|
||
|
|
float num4 = float.MinValue;
|
||
|
|
PointF[] array2 = array;
|
||
|
|
for (int i = 0; i < array2.Length; i++)
|
||
|
|
{
|
||
|
|
PointF pointF = array2[i];
|
||
|
|
if (pointF.X < num)
|
||
|
|
{
|
||
|
|
num = pointF.X;
|
||
|
|
}
|
||
|
|
if (pointF.X > num2)
|
||
|
|
{
|
||
|
|
num2 = pointF.X;
|
||
|
|
}
|
||
|
|
if (pointF.Y < num3)
|
||
|
|
{
|
||
|
|
num3 = pointF.Y;
|
||
|
|
}
|
||
|
|
if (pointF.Y > num4)
|
||
|
|
{
|
||
|
|
num4 = pointF.Y;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
return new SizeF(num2 - num, num4 - num3);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Gets the pow.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="digit">The digit.</param>
|
||
|
|
/// <returns>System.Int32.</returns>
|
||
|
|
private static int GetPow(int digit)
|
||
|
|
{
|
||
|
|
int num = 1;
|
||
|
|
for (int i = 0; i < digit; i++)
|
||
|
|
{
|
||
|
|
num *= 10;
|
||
|
|
}
|
||
|
|
return num;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Calculates the maximum section from.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="values">The values.</param>
|
||
|
|
/// <returns>System.Int32.</returns>
|
||
|
|
public static double CalculateMaxSectionFrom(double[] values)
|
||
|
|
{
|
||
|
|
double num = values.Max();
|
||
|
|
return CalculateMaxSection(num);
|
||
|
|
}
|
||
|
|
|
||
|
|
public static double CalculateMaxSectionFrom(double[][] values)
|
||
|
|
{
|
||
|
|
double num = values.Max(p => p.Max());
|
||
|
|
return CalculateMaxSection(num);
|
||
|
|
}
|
||
|
|
|
||
|
|
private static double CalculateMaxSection(double num)
|
||
|
|
{
|
||
|
|
if (num <= 5)
|
||
|
|
{
|
||
|
|
return 5;
|
||
|
|
}
|
||
|
|
if (num <= 10)
|
||
|
|
{
|
||
|
|
return 10;
|
||
|
|
}
|
||
|
|
int digit = num.ToString().Length - 2;
|
||
|
|
int num2 = int.Parse(num.ToString().Substring(0, 2));
|
||
|
|
if (num2 < 12)
|
||
|
|
{
|
||
|
|
return 12 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 14)
|
||
|
|
{
|
||
|
|
return 14 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 16)
|
||
|
|
{
|
||
|
|
return 16 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 18)
|
||
|
|
{
|
||
|
|
return 18 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 20)
|
||
|
|
{
|
||
|
|
return 20 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 22)
|
||
|
|
{
|
||
|
|
return 22 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 24)
|
||
|
|
{
|
||
|
|
return 24 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 26)
|
||
|
|
{
|
||
|
|
return 26 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 28)
|
||
|
|
{
|
||
|
|
return 28 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 30)
|
||
|
|
{
|
||
|
|
return 30 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 40)
|
||
|
|
{
|
||
|
|
return 40 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 50)
|
||
|
|
{
|
||
|
|
return 50 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 60)
|
||
|
|
{
|
||
|
|
return 60 * GetPow(digit);
|
||
|
|
}
|
||
|
|
if (num2 < 80)
|
||
|
|
{
|
||
|
|
return 80 * GetPow(digit);
|
||
|
|
}
|
||
|
|
return 100 * GetPow(digit);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Gets the color light.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="color">The color.</param>
|
||
|
|
/// <returns>System.Drawing.Color.</returns>
|
||
|
|
public static System.Drawing.Color GetColorLight(System.Drawing.Color color)
|
||
|
|
{
|
||
|
|
return System.Drawing.Color.FromArgb(color.R + (255 - color.R) * 40 / 100, color.G + (255 - color.G) * 40 / 100, color.B + (255 - color.B) * 40 / 100);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Gets the color light five.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="color">The color.</param>
|
||
|
|
/// <returns>System.Drawing.Color.</returns>
|
||
|
|
public static System.Drawing.Color GetColorLightFive(System.Drawing.Color color)
|
||
|
|
{
|
||
|
|
return System.Drawing.Color.FromArgb(color.R + (255 - color.R) * 50 / 100, color.G + (255 - color.G) * 50 / 100, color.B + (255 - color.B) * 50 / 100);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Gets the points from.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="points">The points.</param>
|
||
|
|
/// <param name="soureWidth">Width of the soure.</param>
|
||
|
|
/// <param name="sourceHeight">Height of the source.</param>
|
||
|
|
/// <param name="width">The width.</param>
|
||
|
|
/// <param name="height">The height.</param>
|
||
|
|
/// <param name="dx">The dx.</param>
|
||
|
|
/// <param name="dy">The dy.</param>
|
||
|
|
/// <returns>PointF[].</returns>
|
||
|
|
public static PointF[] GetPointsFrom(string points, float soureWidth, float sourceHeight, float width, float height, float dx = 0f, float dy = 0f)
|
||
|
|
{
|
||
|
|
string[] array = points.Split(new char[1]
|
||
|
|
{
|
||
|
|
' '
|
||
|
|
}, StringSplitOptions.RemoveEmptyEntries);
|
||
|
|
PointF[] array2 = new PointF[array.Length];
|
||
|
|
for (int i = 0; i < array.Length; i++)
|
||
|
|
{
|
||
|
|
int num = array[i].IndexOf(',');
|
||
|
|
float num2 = Convert.ToSingle(array[i].Substring(0, num));
|
||
|
|
float num3 = Convert.ToSingle(array[i].Substring(num + 1));
|
||
|
|
array2[i] = new PointF(width * (num2 + dx) / soureWidth, height * (num3 + dy) / sourceHeight);
|
||
|
|
}
|
||
|
|
return array2;
|
||
|
|
}
|
||
|
|
|
||
|
|
public static bool IsDesignMode()
|
||
|
|
{
|
||
|
|
bool returnFlag = false;
|
||
|
|
|
||
|
|
if (LicenseManager.UsageMode == LicenseUsageMode.Designtime)
|
||
|
|
{
|
||
|
|
returnFlag = true;
|
||
|
|
}
|
||
|
|
else if (Process.GetCurrentProcess().ProcessName == "devenv")
|
||
|
|
{
|
||
|
|
returnFlag = true;
|
||
|
|
}
|
||
|
|
|
||
|
|
return returnFlag;
|
||
|
|
}
|
||
|
|
|
||
|
|
#region 滚动条 English:scroll bar
|
||
|
|
static uint SB_HORZ = 0x0;
|
||
|
|
static uint SB_VERT = 0x1;
|
||
|
|
static uint SB_CTL = 0x2;
|
||
|
|
static uint SB_BOTH = 0x3;
|
||
|
|
[DllImport("user32.dll", SetLastError = true, EntryPoint = "GetScrollInfo")]
|
||
|
|
private static extern int GetScrollInfo(IntPtr hWnd, uint fnBar, ref SCROLLINFO psbi);
|
||
|
|
[DllImport("user32.dll")]//[return: MarshalAs(UnmanagedType.Bool)]
|
||
|
|
private static extern int SetScrollInfo(IntPtr handle, uint fnBar, ref SCROLLINFO si, bool fRedraw);
|
||
|
|
|
||
|
|
[DllImport("user32.dll", EntryPoint = "PostMessage")]
|
||
|
|
private static extern bool PostMessage(IntPtr handle, int msg, uint wParam, uint lParam);
|
||
|
|
[DllImport("User32.dll", EntryPoint = "SendMessage")]
|
||
|
|
private static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
|
||
|
|
/// <summary>
|
||
|
|
/// ShowScrollBar
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="hWnd">hWnd</param>
|
||
|
|
/// <param name="wBar">0:horizontal,1:vertical,3:both</param>
|
||
|
|
/// <param name="bShow">bShow</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
[DllImport("user32.dll")]
|
||
|
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||
|
|
public static extern bool ShowScrollBar(IntPtr hWnd, int wBar, bool bShow);
|
||
|
|
/// <summary>
|
||
|
|
///获取水平滚动条信息
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="hWnd">The h WND.</param>
|
||
|
|
/// <returns>Scrollbarinfo.</returns>
|
||
|
|
public static SCROLLINFO GetHScrollBarInfo(IntPtr hWnd)
|
||
|
|
{
|
||
|
|
SCROLLINFO info = new SCROLLINFO();
|
||
|
|
info.cbSize = (int)Marshal.SizeOf(info);
|
||
|
|
info.fMask = (int)ScrollInfoMask.SIF_DISABLENOSCROLL | (int)ScrollInfoMask.SIF_ALL;
|
||
|
|
int intRef = GetScrollInfo(hWnd, SB_HORZ, ref info);
|
||
|
|
return info;
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// 获取垂直滚动条信息
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="hWnd">The h WND.</param>
|
||
|
|
/// <returns>Scrollbarinfo.</returns>
|
||
|
|
public static SCROLLINFO GetVScrollBarInfo(IntPtr hWnd)
|
||
|
|
{
|
||
|
|
SCROLLINFO info = new SCROLLINFO();
|
||
|
|
info.cbSize = (int)Marshal.SizeOf(info);
|
||
|
|
info.fMask = (int)ScrollInfoMask.SIF_DISABLENOSCROLL | (int)ScrollInfoMask.SIF_ALL;
|
||
|
|
int intRef = GetScrollInfo(hWnd, SB_VERT, ref info);
|
||
|
|
return info;
|
||
|
|
}
|
||
|
|
public struct SCROLLINFO
|
||
|
|
{
|
||
|
|
public int cbSize;
|
||
|
|
public int fMask;
|
||
|
|
public int nMin;
|
||
|
|
public int nMax;
|
||
|
|
public int nPage;
|
||
|
|
public int nPos;
|
||
|
|
public int nTrackPos;
|
||
|
|
public int ScrollMax { get { return nMax + 1 - nPage; } }
|
||
|
|
}
|
||
|
|
public enum ScrollInfoMask : uint
|
||
|
|
{
|
||
|
|
SIF_RANGE = 0x1,
|
||
|
|
SIF_PAGE = 0x2,
|
||
|
|
SIF_POS = 0x4,
|
||
|
|
SIF_DISABLENOSCROLL = 0x8,
|
||
|
|
SIF_TRACKPOS = 0x10,
|
||
|
|
SIF_ALL = (SIF_RANGE | SIF_PAGE | SIF_POS | SIF_TRACKPOS),
|
||
|
|
SB_THUMBTRACK = 5,
|
||
|
|
WM_HSCROLL = 0x0114,
|
||
|
|
WM_VSCROLL = 0x0115,
|
||
|
|
SB_LINEUP = 0,
|
||
|
|
SB_LINEDOWN = 1,
|
||
|
|
SB_LINELEFT = 0,
|
||
|
|
SB_LINERIGHT = 1,
|
||
|
|
}
|
||
|
|
|
||
|
|
public static void SetVScrollValue(IntPtr handle, int value)
|
||
|
|
{
|
||
|
|
var info = GetVScrollBarInfo(handle);
|
||
|
|
info.nPos = value;
|
||
|
|
SetScrollInfo(handle, SB_VERT, ref info, true);
|
||
|
|
PostMessage(handle, (int)ScrollInfoMask.WM_VSCROLL, MakeLong((short)ScrollInfoMask.SB_THUMBTRACK, highPart: (short)info.nPos), 0);
|
||
|
|
}
|
||
|
|
public static void SetHScrollValue(IntPtr handle, int value)
|
||
|
|
{
|
||
|
|
var info = GetHScrollBarInfo(handle);
|
||
|
|
info.nPos = value;
|
||
|
|
SetScrollInfo(handle, SB_HORZ, ref info, true);
|
||
|
|
PostMessage(handle, (int)ScrollInfoMask.WM_HSCROLL, MakeLong((short)ScrollInfoMask.SB_THUMBTRACK, highPart: (short)info.nPos), 0);
|
||
|
|
}
|
||
|
|
private static uint MakeLong(short lowPart, short highPart)
|
||
|
|
{
|
||
|
|
return (ushort)lowPart | (uint)(highPart << 16);
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// 控件向上滚动一个单位
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="handle">控件句柄</param>
|
||
|
|
public static void ScrollUp(IntPtr handle)
|
||
|
|
{
|
||
|
|
SendMessage(handle, (int)ScrollInfoMask.WM_VSCROLL, (int)ScrollInfoMask.SB_LINEUP, 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 控件向下滚动一个单位
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="handle">控件句柄</param>
|
||
|
|
public static void ScrollDown(IntPtr handle)
|
||
|
|
{
|
||
|
|
SendMessage(handle, (int)ScrollInfoMask.WM_VSCROLL, (int)ScrollInfoMask.SB_LINEDOWN, 0);
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// 控件向左滚动一个单位
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="handle">控件句柄</param>
|
||
|
|
public static void ScrollLeft(IntPtr handle)
|
||
|
|
{
|
||
|
|
SendMessage(handle, (int)ScrollInfoMask.WM_HSCROLL, (int)ScrollInfoMask.SB_LINELEFT, 0);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 控件向右滚动一个单位
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="handle">控件句柄</param>
|
||
|
|
public static void ScrollRight(IntPtr handle)
|
||
|
|
{
|
||
|
|
SendMessage(handle, (int)ScrollInfoMask.WM_VSCROLL, (int)ScrollInfoMask.SB_LINERIGHT, 0);
|
||
|
|
}
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 返回指定图片中的非透明区域;
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="img">位图</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap, Color? colorTransparent = null)
|
||
|
|
{
|
||
|
|
// Create GraphicsPath for our bitmap calculation
|
||
|
|
//创建 GraphicsPath
|
||
|
|
GraphicsPath graphicsPath = new GraphicsPath();
|
||
|
|
// Use the top left pixel as our transparent color
|
||
|
|
//使用左上角的一点的颜色作为我们透明色
|
||
|
|
|
||
|
|
Color _colorTransparent = bitmap.GetPixel(0, 0);
|
||
|
|
if (colorTransparent != null && colorTransparent != Color.Transparent && colorTransparent != Color.Empty)
|
||
|
|
_colorTransparent = colorTransparent.Value;
|
||
|
|
// This is to store the column value where an opaque pixel is first found.
|
||
|
|
// This value will determine where we start scanning for trailing opaque pixels.
|
||
|
|
//第一个找到点的X
|
||
|
|
int colOpaquePixel = 0;
|
||
|
|
// Go through all rows (Y axis)
|
||
|
|
// 偏历所有行(Y方向)
|
||
|
|
for (int row = 0; row < bitmap.Height; row++)
|
||
|
|
{
|
||
|
|
// Reset value
|
||
|
|
//重设
|
||
|
|
colOpaquePixel = 0;
|
||
|
|
// Go through all columns (X axis)
|
||
|
|
//偏历所有列(X方向)
|
||
|
|
for (int col = 0; col < bitmap.Width; col++)
|
||
|
|
{
|
||
|
|
// If this is an opaque pixel, mark it and search for anymore trailing behind
|
||
|
|
//如果是不需要透明处理的点则标记,然后继续偏历
|
||
|
|
if (bitmap.GetPixel(col, row) != _colorTransparent)
|
||
|
|
{
|
||
|
|
// Opaque pixel found, mark current position
|
||
|
|
//记录当前
|
||
|
|
colOpaquePixel = col;
|
||
|
|
// Create another variable to set the current pixel position
|
||
|
|
//建立新变量来记录当前点
|
||
|
|
int colNext = col;
|
||
|
|
// Starting from current found opaque pixel, search for anymore opaque pixels
|
||
|
|
// trailing behind, until a transparent pixel is found or minimum width is reached
|
||
|
|
///从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度
|
||
|
|
for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++)
|
||
|
|
if (bitmap.GetPixel(colNext, row) == _colorTransparent)
|
||
|
|
break;
|
||
|
|
// Form a rectangle for line of opaque pixels found and add it to our graphics path
|
||
|
|
//将不透明点加到graphics path
|
||
|
|
graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
|
||
|
|
// No need to scan the line of opaque pixels just found
|
||
|
|
col = colNext;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// Return calculated graphics path
|
||
|
|
return graphicsPath;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 颜色加深
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="color"></param>
|
||
|
|
/// <param name="correctionFactor">-1.0f <= correctionFactor <= 1.0f</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Color ChangeColor(this Color color, float correctionFactor)
|
||
|
|
{
|
||
|
|
float red = (float)color.R;
|
||
|
|
float green = (float)color.G;
|
||
|
|
float blue = (float)color.B;
|
||
|
|
|
||
|
|
if (correctionFactor < 0)
|
||
|
|
{
|
||
|
|
correctionFactor = 1 + correctionFactor;
|
||
|
|
red *= correctionFactor;
|
||
|
|
green *= correctionFactor;
|
||
|
|
blue *= correctionFactor;
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
red = (255 - red) * correctionFactor + red;
|
||
|
|
green = (255 - green) * correctionFactor + green;
|
||
|
|
blue = (255 - blue) * correctionFactor + blue;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (red < 0) red = 0;
|
||
|
|
|
||
|
|
if (red > 255) red = 255;
|
||
|
|
|
||
|
|
if (green < 0) green = 0;
|
||
|
|
|
||
|
|
if (green > 255) green = 255;
|
||
|
|
|
||
|
|
if (blue < 0) blue = 0;
|
||
|
|
|
||
|
|
if (blue > 255) blue = 255;
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
return Color.FromArgb(color.A, (int)red, (int)green, (int)blue);
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 相对于屏幕显示的位置
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="screen">窗体需要显示的屏幕</param>
|
||
|
|
/// <param name="left">left</param>
|
||
|
|
/// <param name="top">top</param>
|
||
|
|
/// <returns></returns>
|
||
|
|
public static Point GetScreenLocation(Screen screen, int left, int top)
|
||
|
|
{
|
||
|
|
return new Point(screen.Bounds.Left + left, screen.Bounds.Top + top);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
public enum GraphDirection
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// The upward
|
||
|
|
/// </summary>
|
||
|
|
Upward = 1,
|
||
|
|
/// <summary>
|
||
|
|
/// The downward
|
||
|
|
/// </summary>
|
||
|
|
Downward,
|
||
|
|
/// <summary>
|
||
|
|
/// The leftward
|
||
|
|
/// </summary>
|
||
|
|
Leftward,
|
||
|
|
/// <summary>
|
||
|
|
/// The rightward
|
||
|
|
/// </summary>
|
||
|
|
Rightward
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 功能描述:文本控件输入类型
|
||
|
|
/// 作 者:HZH
|
||
|
|
/// 创建日期:2019-02-28 10:09:00
|
||
|
|
/// </summary>
|
||
|
|
public enum TextInputType
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// 不控制输入
|
||
|
|
/// </summary>
|
||
|
|
[Description("不控制输入")]
|
||
|
|
NotControl = 1,
|
||
|
|
/// <summary>
|
||
|
|
/// 任意数字
|
||
|
|
/// </summary>
|
||
|
|
[Description("任意数字")]
|
||
|
|
Number = 2,
|
||
|
|
/// <summary>
|
||
|
|
/// 非负数
|
||
|
|
/// </summary>
|
||
|
|
[Description("非负数")]
|
||
|
|
UnsignNumber = 4,
|
||
|
|
/// <summary>
|
||
|
|
/// 正数
|
||
|
|
/// </summary>
|
||
|
|
[Description("正数")]
|
||
|
|
PositiveNumber = 8,
|
||
|
|
/// <summary>
|
||
|
|
/// 整数
|
||
|
|
/// </summary>
|
||
|
|
[Description("整数")]
|
||
|
|
Integer = 16,
|
||
|
|
/// <summary>
|
||
|
|
/// 非负整数
|
||
|
|
/// </summary>
|
||
|
|
[Description("非负整数")]
|
||
|
|
PositiveInteger = 32,
|
||
|
|
/// <summary>
|
||
|
|
/// 正则验证
|
||
|
|
/// </summary>
|
||
|
|
[Description("正则验证")]
|
||
|
|
Regex = 64
|
||
|
|
}
|
||
|
|
}
|